Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
Regarding that aspect ratio setting, believe it or not I actually can't read the "FullscreenViewportX/Y=" etc. fields as those objects are not exposed to the UnrealScript environment for some reason. With no ViewportManager to work with, I wasn't able to find another way to easily deduce the current screen resolution (and the HUD / Canvas objects were no help), so manual settings it was.
Regarding the Sniper Rifle, I noticed that too and agree it looks pretty ugly - and strange, I thought you could see the back of the scope in a 4:3 ratio? I may take a look - http://steamoss.com/app/13230/discussions/0/611702631218438023/ , so keep an eye there for any updates. Thanks!
Enjoy!