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Regarding that aspect ratio setting, believe it or not I actually can't read the "FullscreenViewportX/Y=" etc. fields as those objects are not exposed to the UnrealScript environment for some reason. With no ViewportManager to work with, I wasn't able to find another way to easily deduce the current screen resolution (and the HUD / Canvas objects were no help), so manual settings it was.
Regarding the Sniper Rifle, I noticed that too and agree it looks pretty ugly - and strange, I thought you could see the back of the scope in a 4:3 ratio? I may take a look - http://steamoss.com/app/13230/discussions/0/611702631218438023/ , so keep an eye there for any updates. Thanks!
Enjoy!