1,143 people found this review helpful
20 people found this review funny
2
Not Recommended
0.0 hrs last two weeks / 102.0 hrs on record (74.2 hrs at review time)
Posted: 24 Jan, 2019 @ 3:57pm

Valve got greedy.
Apparently Valve forgot everything they learned from TF2, CS:GO and Dota2. Making fun games fully accessible to everyone. Online games without players and communities are destined to fail.
But... Nope. Valve decides to exclude 90% of the World.
  • Pay for the game.
  • Pay for cards to play the game, making the best cards the rarest and therefore most expensive. (when they said power level wouldn't be related to rarity)
  • Pay to enter prize modes.
  • Take a % cut of prize mode entry fees.
  • Make a Trading Card Game where you can't trade. You can only buy and sell on their market, while taking a 15%+ cut. Sell a card for $0.03, get $0.01.
  • Slowly inject cards behind a weekly time-gate to ensure the market decays, making it impossible to break even in prize modes.

There's so many things they could charge for that don't affect gameplay. People love hats.
Why not charge for: different imps, hats for imps, different card fronts/backs, different boards, animations, dyes for cosmetics and features (river color), props like trees/flowers/dota2 heroes to decorate/place and make unique boards, chatwheels, emotes, and everything else you did in your other successful games.

The game isn't fun.
This is supposed to be the best card game possible? They had complete design freedom to do anything they wanted on a digital only platform with a 3D game engine. And they made 3D versions of 2D cards with static art... They literally have 3D models, animations, and cosmetic systems to work with for every hero from Dota 2.

The gameplay is essentially completely reactive and plagued due to RNG at every step. It's not complex with the current card set and it's nothing like Chess where the initial state and immediate possible moves can be determined by a human skill level.

  • Random initial placement of heroes and creeps
  • Random card draws
  • Random creep deployment every round
  • Random attack directions
  • Random draw of which item from your list you get to purchase during the shopping phase
  • Random secret shop item and consumable item during the shopping phase, different for each player.
  • Random card procs (Bounty Hunter, Ogre, etc)
  • Randomness of card actives (Chainfrost, Eclipse)

Is it possible for a better/perfect player to win 100% of the time? No.

The game just isn't complete. There have been a few features added since the game released, but they just aren't good enough.
  • The chat interface is terrible. You can only chat by bringing up chat wheels. No chat log/box. Really, how hard would it be to have a chat box like your other 3 main games? Add an option to disable the chat box if you get butt-hurt by social interactions and can't handle it.
  • No voice comms (with a disable option)
  • Once a game is over, that's it. No replay, no stats, no game history, can't even tell who you just played against. Literally the only thing you can do once a game ends is immediately add them as a Steam Friend to chat... Any other game you've ever played is basically like it never existed.
  • Progession system: Earn levels mainly dictated by a weekly time-gate to unlock a bunch of Icons.
  • Ranking system: How can you tell if someone is good? You can't. There's a 1-75 rank bin it puts you in based on your hidden MMR, but it's essentially meaningless. You can't even see your opponents rank level! You can only see their Icon level which is basically just a measure of how much they play.
  • No matchmaking leaderboards. (Featured mode win streaks leaderboard is useless)
  • No unranked global matchmaking mode. Want to test some really bad ideas out? Play against a bot or else it's counting towards your hidden MMR.
  • No demo mode. Want to try out cards you don't own? You can play against a bot that uses them, but you can't use them yourself.
  • No anything profile related that you expect as standard after playing other Valve games.
  • Basically, the only thing you can see about other people playing the game is their name and icon level in your current match only. (Or the dwindling concurrent user count online)

    Because the game isn't inherently fun for the average person, there is no incentive to play. Valve's only option is to finish the game, make it more fun, more complete, and then relaunch as Free2Play without any paywalls so the other 90% of the world can try it out and create a better community. No players = no game.

    Also, what about the $1,000,000 first place Artifact tournament scheduled for Q1 2019? When you consider the time it takes to announce and run qualifiers, and for players to secure their Visa's and schedule travel. There's only 2 possible options.
    1. The 1st tournament is invite only and the invite only players are already decided, and Valve isn't telling us.
    2. The tournament is cancelled/postponed, and Valve isn't telling us.
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34 Comments
unusual suspect 6 Sep, 2024 @ 12:10pm 
my only two notes on this otherwise incredibly helpful review are as follows:
1: you started out the “game isn’t fun” section talking about graphical elements, which are indirectly related to fun at best.
2: you spoke about the ‘better player’ not winning 100% of the time as if that was not a feature inherent to the entire cardgame genre. In my opinion, card games having some randomness (not hearthstone-levels or what you describe artifact having, but rather the randomness that comes from drawing from your chosen deck at random) is a good thing. I like card games for the reason I don’t like chess and shooters very much anymore: card games are tense and exciting against any opponent with some ability to play the game competently. I find that in games that are almost entirely skill-based I get bored playing against much worse opponents and sometimes also frustrated playing against opponents far better than me.
Rubble 7 Feb, 2024 @ 1:26am 
bro played 100h and only to not recommend
Hasky620 19 Aug, 2022 @ 3:40am 
They thought they could just be hearthstone right out the gate. But the whales of hearthstone aren't going to jump ship suddenly after paying so much money. They're staying where they already spent thousands of dollars and still enjoy the game. So there really wasn't any big money for them to scoop up with artifact.
Hand 4 Mar, 2021 @ 8:16pm 
this was a rushed attempt to get into the hearthstone scene. I never played but i knew just from seeing it that it would flop in a heart beat. Im so glad they finally gave up and moving on to (hopefully) more importent items on the list. Also happy they didint remove it so we can all finally get our hands on it with no microtransactions or pay wall
I honestly want to know what kind of bullshit they were brewing while tf2 was drowning in bots and being heavily neglected
Cube Squared 19 Sep, 2020 @ 8:02am 
Great review - I have not yet purchased the game and considering it. Well, *was* considering it. Chess doesn't have RNG. If it did, it wouldn't be a skill-based game. HUGE mistake to have RNG as a big factor. Losing OR winning by RNG is never as satisfying as outplaying your opponent, and losing to flat out RNG is fucking awful. It happens obviously, but don't encourage it..!
This project was lead by the creator of Magic I head. Did he sabotage the design of this game so as not to take from Magic the Gatherings profits? ;)
SexyBoi 2 May, 2019 @ 2:37pm 
Man, this man has got some time in order to write this. It took me 15 minutes to read it.
Corey Wolfhart 8 Mar, 2019 @ 5:54am 
Great Review!!! Man with passion about this title right here....Valve, it would serve you well to listen and contemplate THIS review.
TiiX 22 Feb, 2019 @ 1:51am 
Valve should just give us hl3 now. We dont want some stupid card game. What happend to the valve we all know and love, The one that makes good games.
Rasslabonchik 20 Feb, 2019 @ 9:47pm 
Pay to win in pay game = dead game
What else do you want?
Techbane #FreeHK 20 Feb, 2019 @ 12:56pm 
@Artemis That's why Steam trading exists. To trade stuff directly, without getting a cash exchange involved.

Until Valve decides we're not permitted to use the trading service for specific items because they can turn a higher profit by restricting their exchange to the market where they can siphon a cut out of every transaction.