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1: you started out the “game isn’t fun” section talking about graphical elements, which are indirectly related to fun at best.
2: you spoke about the ‘better player’ not winning 100% of the time as if that was not a feature inherent to the entire cardgame genre. In my opinion, card games having some randomness (not hearthstone-levels or what you describe artifact having, but rather the randomness that comes from drawing from your chosen deck at random) is a good thing. I like card games for the reason I don’t like chess and shooters very much anymore: card games are tense and exciting against any opponent with some ability to play the game competently. I find that in games that are almost entirely skill-based I get bored playing against much worse opponents and sometimes also frustrated playing against opponents far better than me.
I honestly want to know what kind of bullshit they were brewing while tf2 was drowning in bots and being heavily neglected
This project was lead by the creator of Magic I head. Did he sabotage the design of this game so as not to take from Magic the Gatherings profits? ;)
What else do you want?
Until Valve decides we're not permitted to use the trading service for specific items because they can turn a higher profit by restricting their exchange to the market where they can siphon a cut out of every transaction.