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Wide angle: http://steamoss.com/id/Kenny_Dave/screenshot/907903730185422151
I've unistalled the mod now so I'm not 100% sure though. The only other place it could be is onto one of the pallets shown top right in the first picture, before they were full. As you can see I had haul urgently on the cotton so several pawns paused with slowdown. The screenshot is taken from after I removed haul to stack, to fix the issue. Hence I'm not sure it's a location issue, but then I don't know what I am talking about.
Sometimes forcing it fixed them until the next one, sometimes it did not, depending on which cotton I asked them to haul.
The Pallet is from Skullywag's extended storage B18, as is the other non vanilla furniture onscreen: https://github.com/DoctorVanGogh/ExtendedStorage/releases
"[B18] Added stack merging by fluffy"
Error is: http://textuploader.com/dcse6
Mod list exc haulto is: http://textuploader.com/dc1wn
Sorry I can't be more helpful at the moment, having lost saves. Hopefully someone has one but I'm happy to help more if I can.
Enabled mods:
1. HugsLib
2. Rimworld Search Agency
3. Haul to stack
Steps to reproduce:
1. On a new map create a 2+ cell stockpile (to ensure that there are empty spots on a stockpile)
2. Set "Refill cells less than" to low level (20%) on that stockpile
3. Place a not-full stack of object on that stockpile (above set level - I used 10 beers)
4. Place some items of the same type somewhere on the map
5. Force hauling items from point above
Pawn should immediately take another job as hauling fails.
To reproduce "Standing Bug" instead of forcing the haul, ensure that is only available or highest priority job for that pawn.
Actualy after uninstal everting fine
Robot/Android?colonies try tu haul item to shelf n etc ( non stockpile zone )
here the full lig
https://ludeon.com/forums/index.php?topic=39136.0
Upon becoming the primary objective, they wander to the Hay or Kibble stacks and get caught in the loop occasionally moving to an adjacent tile with the same item stored (like a hay storage barn). Does not appear to affect anyone else except those whose highest priority job has become training tame animals or trying to tame wild ones - happens with both.
This has effectively shut down handling for me wwith this mod enabled so am turning it off after I report this.
The game did a CTD while trying to do the next autosave so I reloaded the autosave file above and got the 'standing bug'. 1st Error Log: {LINK REMOVED}https://git.io/fNtan
I wondered if I could reproduce the bug so I exited the game to desktop, restarted the game and reloaded the autosave. Yes, everything happens the same way. 2nd Error Log: {LINK REMOVED}https://git.io/fNtVV
More detail: The error happens when the pawn tries to take from full-stacked (2700) neuroleaves (mod item) from the low-priority storge building (industrial storage unit from a automation mod) and place it to a high-priority 1 tile stockpile with little amont of same item (5) in it. Rimworld Search Agency Mod is installed.
It only happens sometime, but when it happens, only way to fix it is to either remove the reason for the job to be created or delete the item, though it offens just move the issue to another item in the storage. I ended up have to remove the mod from my mod pack.
im getting a standing bug from colonists trying to construct a sterile tile that they have too low skill to construct. if i stop them from contruction work priority they walk away.. if i re-enstate the construct work priority they stand again.. 1 colonist has high construction skill and works away immune to the standing virus. i wonder if its this mod.. the resources are delivered to the tiles first without issue by the low skill workers.
What happened: 4/5 of my colonists were found standing over a nearly full stack of bluefur (with ogrestack numbers) and just stood there, My guess is they were trying to deposit another small stack (not sure if it matters, but the small stack was in a stockpile that was not meant to have it in, got there from butchering), but they never actually picked it up. I managed a workaround by drafting them all, and telling one of them to haul it manually, afterward everyone carried on like usual.
https://steamoss.com/sharedfiles/filedetails/?id=2006877311 Screenshot of in game log, the bluefur stack next to the log is the tile they tried to haul to.
I removed the mod, but basically they were often just standing in no place in particular. Sometimes it would be over a stack, sometimes at a door, but once it happened, even when I queued up some tasks, they'd go back to standing.