RimWorld

RimWorld

Haul to Stack
ItsComcastic  [developer] 11 Dec, 2017 @ 4:55pm
Standing Bug
Discussions for the 'standing bug' will take place here.

HOW TO REMOVE MOD SAFELY:
Pause the game, Draft all your pawns, Save the game, Remove mod, reload game.

To help me troubleshoot this bug, I'll need assistance from people that encounter it. The bug is caused by pawns trying to either take or place something from an invalid tile.

The following information is needed to help me debug.. (pictures help)

The item is you're pawn is trying to haul.
Where are they trying to haul to? (You can make an estimated guess based on stock piles that accept the item.. if there is one with a partial stack, they'll most likely be hauling to that tile.)

I need to know all items in the 'haul to' tile. A picture of the 'haul to' tile is extremely helpful. I'm looking for information like "chair (installed), grass, cat (alive), steel(stack size/max stack size)"

If there is anything in the tile that comes from a mod, give me the name of that mod. If your storage location isn't a stockpile but some other custom mod storage thing, I need to know that mod information as well.

Thanks.
Last edited by ItsComcastic; 4 Nov, 2018 @ 9:20am
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Showing 1-15 of 35 comments
Kenny Dave 13 Dec, 2017 @ 12:54pm 
Cotton to behind the chair on the left I think: http://steamoss.com/id/Kenny_Dave/screenshot/907903730185421714

Wide angle: http://steamoss.com/id/Kenny_Dave/screenshot/907903730185422151

I've unistalled the mod now so I'm not 100% sure though. The only other place it could be is onto one of the pallets shown top right in the first picture, before they were full. As you can see I had haul urgently on the cotton so several pawns paused with slowdown. The screenshot is taken from after I removed haul to stack, to fix the issue. Hence I'm not sure it's a location issue, but then I don't know what I am talking about.

Sometimes forcing it fixed them until the next one, sometimes it did not, depending on which cotton I asked them to haul.

The Pallet is from Skullywag's extended storage B18, as is the other non vanilla furniture onscreen: https://github.com/DoctorVanGogh/ExtendedStorage/releases
"[B18] Added stack merging by fluffy"

Error is: http://textuploader.com/dcse6
Mod list exc haulto is: http://textuploader.com/dc1wn

Sorry I can't be more helpful at the moment, having lost saves. Hopefully someone has one but I'm happy to help more if I can.

Last edited by Kenny Dave; 13 Dec, 2017 @ 12:54pm
arrviasto 30 Dec, 2017 @ 7:43am 
I've found one of the sources of the issue: The Rimworld Search Agency mod and it's "Refill cells less than" feature. I don't know if it's the only reason, but might help debugging.

Enabled mods:
1. HugsLib
2. Rimworld Search Agency
3. Haul to stack

Steps to reproduce:
1. On a new map create a 2+ cell stockpile (to ensure that there are empty spots on a stockpile)
2. Set "Refill cells less than" to low level (20%) on that stockpile
3. Place a not-full stack of object on that stockpile (above set level - I used 10 beers)
4. Place some items of the same type somewhere on the map
5. Force hauling items from point above

Pawn should immediately take another job as hauling fails.

To reproduce "Standing Bug" instead of forcing the haul, ensure that is only available or highest priority job for that pawn.
Davadin 20 Jan, 2018 @ 10:29am 
Any updates on the progress of dealing with this bug?
ItsComcastic  [developer] 20 Jan, 2018 @ 7:16pm 
Well I haven't looked at the Rimworld Search Agency mod.. but I'm pretty confident that getting my mod to work with Skullywag's extended storage mod isn't going to be easy if it's at all possible so it probably won't happen. That being said I'll probably look at these more seriously whenever the next rimworld patch comes out.
Kenny Dave 22 Jan, 2018 @ 8:45am 
It worked in A17 ok as far as I am aware, but maybe i was just lucky. I miss it now I haven't got it! A quality mod, so thatnks for your work.
Rudeyz 21 Feb, 2018 @ 7:02pm 
Helo im here to report some bug

Actualy after uninstal everting fine
Robot/Android?colonies try tu haul item to shelf n etc ( non stockpile zone )
here the full lig
https://ludeon.com/forums/index.php?topic=39136.0
JJWolf 21 May, 2018 @ 11:35pm 
This bug occurs when I turn on the handling task for colonists - happens in both existing and new games.

Upon becoming the primary objective, they wander to the Hay or Kibble stacks and get caught in the loop occasionally moving to an adjacent tile with the same item stored (like a hay storage barn). Does not appear to affect anyone else except those whose highest priority job has become training tame animals or trying to tame wild ones - happens with both.

This has effectively shut down handling for me wwith this mod enabled so am turning it off after I report this.
Fistandantillus7 12 Jul, 2018 @ 6:42pm 
I have a autosave game file[drive.google.com] where the bug happens about 2 seconds after load. The pawn Cornelius has just (prior to autosave) picked up 149 Berries and 15 herbal medicine and will move 3 cells to pickup 13 cloth when the game game is unpaused. (before pic[drive.google.com], after pic[drive.google.com]) All three haul actions are 'haul urgently' actions from Allow Tool. The three things are each going to different storage areas.

The game did a CTD while trying to do the next autosave so I reloaded the autosave file above and got the 'standing bug'. 1st Error Log: {LINK REMOVED}

I wondered if I could reproduce the bug so I exited the game to desktop, restarted the game and reloaded the autosave. Yes, everything happens the same way. 2nd Error Log: {LINK REMOVED}
Fistandantillus7 18 Jul, 2018 @ 3:22pm 
Here is a collection of all the mods active in the autosave. (I think I got them all)
TomTheFurry 23 Aug, 2018 @ 11:48pm 
One Issue it seems it has is compitibility issue with any storage mod that places more than one stack of items in a single spot. I have a save file that this issue is constantly happening, but if i need to share the save file, it will need a TONS of mod to load, and taking a screenshots won't help too as the storage building is blocking everything.

More detail: The error happens when the pawn tries to take from full-stacked (2700) neuroleaves (mod item) from the low-priority storge building (industrial storage unit from a automation mod) and place it to a high-priority 1 tile stockpile with little amont of same item (5) in it. Rimworld Search Agency Mod is installed.

It only happens sometime, but when it happens, only way to fix it is to either remove the reason for the job to be created or delete the item, though it offens just move the issue to another item in the storage. I ended up have to remove the mod from my mod pack.
Last edited by TomTheFurry; 23 Aug, 2018 @ 11:53pm
ItsComcastic  [developer] 4 Sep, 2018 @ 7:49pm 
Hey guys. I updated the mod for .19 I can't say for sure if I fixed the standing bug issue.. but the changes I made certaintly should help. I can't test against Rimworld Search Agency or extended storage because neither of them seem to have been updated yet.
Last edited by ItsComcastic; 4 Sep, 2018 @ 7:49pm
SmokeDragon 11 Feb, 2019 @ 5:52am 
Edit: Never mind i removed mod and it was not this mod causing the issue. ...

im getting a standing bug from colonists trying to construct a sterile tile that they have too low skill to construct. if i stop them from contruction work priority they walk away.. if i re-enstate the construct work priority they stand again.. 1 colonist has high construction skill and works away immune to the standing virus. i wonder if its this mod.. the resources are delivered to the tiles first without issue by the low skill workers.
Last edited by SmokeDragon; 11 Feb, 2019 @ 7:50am
Kwoogs 24 Feb, 2020 @ 10:51pm 
I got the standing bug.
What happened: 4/5 of my colonists were found standing over a nearly full stack of bluefur (with ogrestack numbers) and just stood there, My guess is they were trying to deposit another small stack (not sure if it matters, but the small stack was in a stockpile that was not meant to have it in, got there from butchering), but they never actually picked it up. I managed a workaround by drafting them all, and telling one of them to haul it manually, afterward everyone carried on like usual.
https://steamoss.com/sharedfiles/filedetails/?id=2006877311 Screenshot of in game log, the bluefur stack next to the log is the tile they tried to haul to.
LordQarlyn 25 Feb, 2020 @ 10:26am 
Yeah I am getting the standing bug too. Took me a while to isolate it to this mod, even with 1.1 I have a lot of mods installed.
I removed the mod, but basically they were often just standing in no place in particular. Sometimes it would be over a stack, sometimes at a door, but once it happened, even when I queued up some tasks, they'd go back to standing.
ItsComcastic  [developer] 25 Feb, 2020 @ 5:07pm 
Thanks for the posts. I'm trying to see if I can fix it or at least gracefully resolve the situation. I think I worked out a way to catch the issue but not sure if I have a graceful resolution figured out yet.
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