RimWorld

RimWorld

1,450 ratings
Haul to Stack
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
825.815 KB
17 Jun, 2017 @ 11:55pm
5 May, 2024 @ 11:09pm
30 Change Notes ( view )

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Haul to Stack

Description
Compatible with Versions 1.0-1.5

Features
Haulers will prioritize hauling to an existing stack even when multiple pawns are hauling.
Haulers no longer reserve the haul-to tile meaning multiple pawns can haul to the same tile at once.


Issues
If your pawns are just standing around go here: Standing Bug
If your having other problems leave a comment with a description of your issue and/or feel free to message me in the steam group chat I've created here. It's a better way to discuss issues you might be having.
You may still see your pawns haul to different stacks, this will happen under the following conditions:
  • there are no existing stacks
  • the existing stacks are full
  • pawn is hauling more than the destination stack can hold
Example: If you get a pod drop with new loot and two pawns pickup some before any is placed, they might pick different spots in the stockpile to haul to. I'm working on a system where they can share with eachother which tile they plan on placing new loot on which should fix that issue.

Conflicts
This mod doesn't work well with PickUpAndHaul.
UPDATE: as of 1.4 (or maybe one of their 1.3 updates) it looks like if you install PickUpAndHaul my mod (Haul to Stack) no longer does anything. It doesn't look like there's any harm in having both installed, mine just won't work. Keep that in mind if you try to use Haul to Stack.

The below only applies to PickUpAndHaul on older versions of Rimworld
Using both won't cause the game to crash or anything.. my mod just doesn't really work when you're using PickUpAndHaul. I looked into potentially fixing this but due to how PickUpAndHaul is written, a fix for this particular issue is beyond my current skill level. I do revisit this conflict occasionally but unfortunately I don't anticipate ever actually pushing out a fix. That being said I've created a discussion thread you can subscribe to if you'd like updates on the status of this conflict if I have any (I locked the thread so you won't get 'I have this issue too' notifications)
https://steamoss.com/workshop/filedetails/discussion/949498803/1736595227837401833/


Thanks to @Trips on the rimworld discord server for the Haul to Stack preview picture.

Github
https://github.com/jkluch/HaulToStack
Popular Discussions View All (7)
35
21 Oct, 2024 @ 9:10pm
Standing Bug
ItsComcastic
3
3 Jan @ 7:03pm
PINNED: Version 1.5 issues
ItsComcastic
5
6 Nov, 2022 @ 11:31am
Version 1.4 issues
ItsComcastic
296 Comments
ItsComcastic  [author] 1 Sep, 2024 @ 4:56pm 
I think someone else might have reported a compatibility issue with that mod before.. I don't remember if I was able to replicate it or not but I'll look into it again next time I update the mod
stephenkohnle53 1 Sep, 2024 @ 1:03pm 
I fixed my issue with the standing bug by removing extended storage.
stephenkohnle53 31 Aug, 2024 @ 8:00am 
Any luck with the standing bug, I currently use pick up and haul but it has the standing bug with larger colonies so I am looking for a replacement mod since pick up and haul is not being updated.
Bilbo T. Baggins (Joe) 22 Jul, 2024 @ 7:02am 
Does this work with LWM's Deep Storage shelves?
Pudding Pope Incorruptable 22 Jun, 2024 @ 7:56am 
I don't know if you've tried this, but a potential way to fix the bug with PickUpAndHaul is to add in a detector for inventory. Basically, if itemInInventoryUnloading check availableStack.
Sandstome 15 Jun, 2024 @ 10:49pm 
No worries about the timing, much appreciation for you still maintaining this mod. Yes these settings are in the "Details" window of any bill. The center column has three areas / options and the defaults are: Do X Times, Take to Best Stockpile, and Any Worker. (I believe these were mod features that became part of the base game). Clicking the Take to Best Stockpile button lets you choose drop on floor, groups, or stockpiles. You can give a shelf a name and it will appear in the groups list which is my particular error scenario. I have a named shelf in the kitchen with low priority so other pawns can move complete stacks to the higher priority freezer.
ItsComcastic  [author] 12 Jun, 2024 @ 8:31pm 
Sorry to hear the game is crashing in that scenario. I'm unfortunately really busy lately with work and travel so I won't be able to look at this for a while. Maybe in 2 or 3 weeks. I assume you're talking about an advanced setting for bills on workstations? I don't think I've ever used the feature you're referring to but I'll note it down as needs fixing.
Sandstome 10 Jun, 2024 @ 10:03pm 
Can confirm, game crashes when this mod is enabled and a specific group is selected on a bill.
Natex 3 Jun, 2024 @ 9:11am 
Edit: I disabled PickUp and Haul + Wile You Are Up, to make sure it is not a conflict with these mods, but the crash is still happening, so definitely an issue with this mod, I don't think it is because of a conflict.
Natex 3 Jun, 2024 @ 9:07am 
Hi. This mod made my game crash at a specific action, when a pawn finishes a bill that is set to "Take to > Group". Take to Stockpile and Drop to the floor work though. I have to disable this mod unfortunately.