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I would like to add:
Mapwide spawn/ Radius spawn
Radius
Chance
Safemod ( no unkind version)
toggle music
toggle gifts
It can be dealt with rather... easily. You shot/stab it once, and it's gone and you never see it again.
Unless my mod is broken, it might be nice to make it something like the enemy "Something Wicked" from Ultrakill. You shoot it and it teleports away, but never truly dies. Maybe the more you shoot it, the more likely it is to be/stay angry.
On that note, a way to calm it down would be nice. Once it's angry it's over for you/it. One shot and... bam, gone! Respawning it won't be much of a hassle, it's just a quality of life suggestion.
On that note, because it can give you gifts, it might be neat if you could give gifts back. Maybe it could calm it down when it's angry (unkind) and sway it in your way.
Off suggestions, let NPC's react with it, let it ally with friendly/hostile NPC's depending on who last shot it, annoyed it, etc. Maybe also make it support others (basically a medic).
Just a few suggestions,
Tenshi Hininawi fanboy out!
I want to add ALL of these ideas soon! I also wanted to make the unkind stranger be able to point at the player so that other enemy NPCs would know where the player is, but I think that would be hard to do. btw your ideas are great!
"Source Engine discord said that you can set up an ai_relationship between !player (target) and the man hacks (subjects), set the disposition to hate and set up the ai_relationship, then go to flags and tick “notify subject of target’s location.”
This was taken from https://www.reddit.com/r/hammer/comments/kmcetb/how_to_make_an_enemy_know_your_location/
I don't know anything about modding so it's a shot in the dark. Hope it helps!
I love the concept of the mod you're trying to make and if I find anything that helps I'll find a place to send it.
Depending on how we see the stranger (in these cases, as a person or as a god) it could act different.
If it's acting more like a person, then it could fight with/against the player or be neutral depending on reputation. It could act as a medic, teleporting to aid or like a friendly/hostile civil protection combine (weak attack, but the thought that counts). It could even, maybe if the reputation is high, tank a hit for you (and vice versa). If you take a hit for it, reputation could increase. (due to full auto, maybe add something like .1 - .5 rep for each bullet/few bullets).
If it's more like a god, then it would be like viewing the character as an interesting character. It could watch them, occasionally help in minor ways (healing or giving some ammo) or do the exact opposite if it sees the player unfavorably. The higher/lower reputation, the more extreme it gets. For positive, to keep things balanced, it just adds more health/ammo. But if you anger a god, you're in for a bad time.
And if you anger it fully so it becomes hostile, have it chase the player for a random amount of time. Once that ends, they teleport away and gain some reputation (not much) for entertaining the stranger. If the action of reducing all reputation is repeated, have it chase the player until they die. Maybe throw in noclip for good measure if that's even possible.
For both, they could act irritably, curious, thankful, or playful depending on different actions.
The main difference I'm thinking between the two is one being "playful" (toying with the player, more self-centered, like some gods are depicted) while the humanoid would be more helpful (not wanting another humanoid to die, or wanting the exact opposite).
I feel like I'm missing some thing's I'd put here but I'll figure it out later.
This could be taken many ways.
I'm going to pat the stranger on the head to find out what happens!
I think this fits the role rather well. "She who must (or is fit to) be loved" works well with what the Stranger does and how they act.
Also it could look at itself in a mirror. Idk this came into my head randomly.