Garry's Mod

Garry's Mod

Stranger [DISCONTINUED]
 This topic has been pinned, so it's probably important
Engineer_ZY  [developer] 26 Jan @ 3:21pm
SUGGESTIONS
:Anyippie:
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Showing 1-15 of 24 comments
dyce930 26 Jan @ 4:58pm 
Would we be able to change the spawn chance of it? Maybe the spawn radius too instead of map-wide?
Engineer_ZY  [developer] 26 Jan @ 5:01pm 
Oh yeah by the way! I added these settings but they were causing problems in multiplayer, I want to fix this soon and still add the settings.
I would like to add:
Mapwide spawn/ Radius spawn
Radius
Chance
Safemod ( no unkind version)
toggle music
toggle gifts
Like the mod!
It can be dealt with rather... easily. You shot/stab it once, and it's gone and you never see it again.
Unless my mod is broken, it might be nice to make it something like the enemy "Something Wicked" from Ultrakill. You shoot it and it teleports away, but never truly dies. Maybe the more you shoot it, the more likely it is to be/stay angry.

On that note, a way to calm it down would be nice. Once it's angry it's over for you/it. One shot and... bam, gone! Respawning it won't be much of a hassle, it's just a quality of life suggestion.

On that note, because it can give you gifts, it might be neat if you could give gifts back. Maybe it could calm it down when it's angry (unkind) and sway it in your way.

Off suggestions, let NPC's react with it, let it ally with friendly/hostile NPC's depending on who last shot it, annoyed it, etc. Maybe also make it support others (basically a medic).

Just a few suggestions,
Tenshi Hininawi fanboy out!
Engineer_ZY  [developer] 27 Jan @ 5:53pm 
Originally posted by EagerPlanes341:
Like the mod!
It can be dealt with rather... easily. You shot/stab it once, and it's gone and you never see it again.
Unless my mod is broken, it might be nice to make it something like the enemy "Something Wicked" from Ultrakill. You shoot it and it teleports away, but never truly dies. Maybe the more you shoot it, the more likely it is to be/stay angry.

On that note, a way to calm it down would be nice. Once it's angry it's over for you/it. One shot and... bam, gone! Respawning it won't be much of a hassle, it's just a quality of life suggestion.

On that note, because it can give you gifts, it might be neat if you could give gifts back. Maybe it could calm it down when it's angry (unkind) and sway it in your way.

Off suggestions, let NPC's react with it, let it ally with friendly/hostile NPC's depending on who last shot it, annoyed it, etc. Maybe also make it support others (basically a medic).

Just a few suggestions,
Tenshi Hininawi fanboy out!
GODLIKE POST :Anyippie:!
I want to add ALL of these ideas soon! I also wanted to make the unkind stranger be able to point at the player so that other enemy NPCs would know where the player is, but I think that would be hard to do. btw your ideas are great!
Originally posted by Engineer_ZY:
Originally posted by EagerPlanes341:
Like the mod!
It can be dealt with rather... easily. You shot/stab it once, and it's gone and you never see it again.
Unless my mod is broken, it might be nice to make it something like the enemy "Something Wicked" from Ultrakill. You shoot it and it teleports away, but never truly dies. Maybe the more you shoot it, the more likely it is to be/stay angry.

On that note, a way to calm it down would be nice. Once it's angry it's over for you/it. One shot and... bam, gone! Respawning it won't be much of a hassle, it's just a quality of life suggestion.

On that note, because it can give you gifts, it might be neat if you could give gifts back. Maybe it could calm it down when it's angry (unkind) and sway it in your way.

Off suggestions, let NPC's react with it, let it ally with friendly/hostile NPC's depending on who last shot it, annoyed it, etc. Maybe also make it support others (basically a medic).

Just a few suggestions,
Tenshi Hininawi fanboy out!
GODLIKE POST :Anyippie:!
I want to add ALL of these ideas soon! I also wanted to make the unkind stranger be able to point at the player so that other enemy NPCs would know where the player is, but I think that would be hard to do. btw your ideas are great!

"Source Engine discord said that you can set up an ai_relationship between !player (target) and the man hacks (subjects), set the disposition to hate and set up the ai_relationship, then go to flags and tick “notify subject of target’s location.”
This was taken from https://www.reddit.com/r/hammer/comments/kmcetb/how_to_make_an_enemy_know_your_location/
I don't know anything about modding so it's a shot in the dark. Hope it helps!
I love the concept of the mod you're trying to make and if I find anything that helps I'll find a place to send it.
:spiffo:
Engineer_ZY  [developer] 28 Jan @ 4:45pm 
Oh thankie! I will try
The stranger could teleport further/closer to the player depending on how much it likes them.

Depending on how we see the stranger (in these cases, as a person or as a god) it could act different.

If it's acting more like a person, then it could fight with/against the player or be neutral depending on reputation. It could act as a medic, teleporting to aid or like a friendly/hostile civil protection combine (weak attack, but the thought that counts). It could even, maybe if the reputation is high, tank a hit for you (and vice versa). If you take a hit for it, reputation could increase. (due to full auto, maybe add something like .1 - .5 rep for each bullet/few bullets).

If it's more like a god, then it would be like viewing the character as an interesting character. It could watch them, occasionally help in minor ways (healing or giving some ammo) or do the exact opposite if it sees the player unfavorably. The higher/lower reputation, the more extreme it gets. For positive, to keep things balanced, it just adds more health/ammo. But if you anger a god, you're in for a bad time.
And if you anger it fully so it becomes hostile, have it chase the player for a random amount of time. Once that ends, they teleport away and gain some reputation (not much) for entertaining the stranger. If the action of reducing all reputation is repeated, have it chase the player until they die. Maybe throw in noclip for good measure if that's even possible.

For both, they could act irritably, curious, thankful, or playful depending on different actions.

The main difference I'm thinking between the two is one being "playful" (toying with the player, more self-centered, like some gods are depicted) while the humanoid would be more helpful (not wanting another humanoid to die, or wanting the exact opposite).

I feel like I'm missing some thing's I'd put here but I'll figure it out later.

This could be taken many ways.

I'm going to pat the stranger on the head to find out what happens!

:spiffo: :spiffo: :spiffo:
Last edited by EagerPlanes341; 28 Jan @ 8:12pm
One suggestion: What if the stranger will despawn after a set amount of time and outside of the player's view?
Engineer_ZY  [developer] 29 Jan @ 8:55am 
already
Amanda. I think, personally, it fits the character (disregarding the model name). "Amanda is a Latin feminine gerundive (i.e. verbal adjective) name meaning, literally, "she who must (or is fit to) be loved". Other translations, with similar meaning, could be "deserving to be loved," "worthy of love," or "loved very much by everyone."" (Source: https://en.wikipedia.org/wiki/Amanda)
I think this fits the role rather well. "She who must (or is fit to) be loved" works well with what the Stranger does and how they act.
Dance to music?
Engineer_ZY  [developer] 30 Jan @ 5:59pm 
Originally posted by cheddar emperor:
Dance to music?
Added. [Tv_music]
Originally posted by Engineer_ZY:
Originally posted by cheddar emperor:
Dance to music?
Added. [Tv_music]
On that note, reacting to different emotes. Act wave, agree, disagree, the follow commands, etc would be a neat addition. It would also be nice if it could, like @chedder emperor said, have it dance to the music.
Also it could look at itself in a mirror. Idk this came into my head randomly.
non anime version?
Maybe a way for it to mess around with props. Basically you could give it something to do, other than just walk around randomly.
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