Garry's Mod

Garry's Mod

[ARC9] Gunsmith Arms: Source
Guide to Effective Shooting with this Mod's Weapons

A lot of people comment about the recoil system being extreme, or unenjoyable. It's definitely a different shooting system the most other gun mods. But, there is a couple things you can use in practice to use these weapons pretty effectively. And once you figure out how to effectively use this mod's weapons, this modpack becomes a lot more fun & unique to play

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[Point of Aim & Accurate Fire]
What this mod does the most differently is: instead of your accuracy being based on the crosshair's location, the bullets will go where your barrel is pointed. While firing, the recoil makes your gun jump, & it affects where your shots will land. If Aiming Down Sights (ADS), you can use your sights as a point of aim of where your bullets will go. This especially helps during automatic fire.

The most effective way to be accurate during automatic fire is to use the "Counter-Strike" method of pulling your mouse down while firing to counter recoil. But, while in ADS automatic fire, guide your gun's sights towards the target to have your barrel pointed at them.

For hipfiring, there are two good strategies. #1: hipfire at close range, from point blank to across a room, as you'll have less distance for inaccuracy to occur. #2 is to follow your bullet tracers with your eyes to guide the bullets in the direction of the target. This is easier to do when ARC9's "physical bullets" option is turned off under the "bullet physics" section of options

My recommendation is to turn off your HUD's crosshair, so that you are only focused on the sight picture of your guns, instead of accidentally using the crosshair out of muscle memory.

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[Accuracy Sway]
The sway is also different than your typical arcade-style shooting system. Instead of holding flat, the gun sways in a clockwise-counterclockwise loop. It's more extreme when not aimed, but while ADS, the behavior changes depending on your gun.


Here is an accuracy guide for Aiming Down Sights:

->Snipers: will flatten out after a short time of ADS to become highly accurate.

->Assault/Semi Rifles: much less sway when ADS after a short time. Pretty stocky recoil on most of the automatic rifles, for the most accuracy, fire in 2-6 round bursts or tap-fire.

->Shotguns: will sway more than other long guns when ADS, however buck/birdshot spread makes shotguns a very valid choice despite the high sway. But do be aware when using Slugs to keep an eye on your sight's point of aim.

->Pistols: have the most sway because they don't have a stock, & takes a good chunk of time to center. Longer ranges are a challenge due to the very high sway & bullet damage falloff.

->Submachine Guns: very quick to center, & also comparatively low recoil to rifles. Excellent for medium range, but bullet damage falloff prevents effective long-range use.

->LMG's: not the fastest to center, & very high recoil during sustained fire. If possible, use the bipods for these guns, as it turns them from a spray-n-pray into a laser beam


Crouching while firing will eliminate most of the sway, which will increase your accuracy greatly

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I've only had a few hours observing how these guns operate, so this is not a truly
all-encompassing guide, but a short tutorial on how to effectively use these weapons. I encourage someone to make a more in-depth guide, better than this one, because I did not cover any perks or attachments & how they effect the guns. I hope this guide helps players who are new to this weapon pack. And I encourage you to take on the learning curve of these weapons because once you know what you're doing, this is one of the most fun weapon mods to use because of the realism mechanics.
Last edited by GucciGooberYeah; 16 May, 2024 @ 10:37am
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Smiggle 10 Aug, 2024 @ 9:31am 
Could you link them?
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