Project Zomboid

Project Zomboid

Common Sense
 This topic has been pinned, so it's probably important
Braven  [developer] 15 Oct, 2022 @ 9:38pm
Bug Reports
If you find any bugs, please do let me know here so that I can fix it asap!
Please keep in mind I might take some time to fix a bug.

How to file a report?
Be thorough. I need to know whether it happened in Singleplayer or Multiplayer, if you have any related mods installed, what you were doing, how, when, etc.

"I have 400 mods, some must be causing issues. Fix plz" doesn't help anybody.
If you suspect a mod incompatibility, find out which mod is causing the issue and discuss with whoever developed it.

In order to preserve my sanity and not waste anybody's time, Bug Reports that do not follow these guidelines will be ignored.

Stay Updated!
Remember to always read the release notes each update so you can keep up to date with the latest bug fixes! 💖
Last edited by Braven; 31 Aug, 2023 @ 1:25pm
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Showing 1-15 of 229 comments
The Chuck 26 Oct, 2022 @ 5:25pm 
Open with crowbar don't work for me. The animation is playing, but nothing happens and the game reports error.
MyNameis_Mati 28 Oct, 2022 @ 6:40pm 
Same here
StinkyToeFu 29 Oct, 2022 @ 2:48am 
Same too
Valak 29 Oct, 2022 @ 3:51am 
In my server it happens the same to my friends, however I can force open doors without issues, but I am a thief, might that have something to do with this?
Braven  [developer] 29 Oct, 2022 @ 5:09pm 
Do you have Braven's Utilities mod enabled? Which doors are giving an error? Which error?
Karma 31 Oct, 2022 @ 2:14am 
A possible bug?

Canned foods now have a dublicate option to open them, one from your mod and one default. The thing is - the modded option also has a can opener, so the defaul option is useless. Could you possibly edit the default one to have additional options instead? Or remove the default one? So a dublicate won't be cluttering the menu.

Update: Can of Beans have 2 exactly same dublicate options, both with multiple tools.
Last edited by Karma; 31 Oct, 2022 @ 2:38am
Braven  [developer] 31 Oct, 2022 @ 12:43pm 
Originally posted by Karma:
A possible bug?

Canned foods now have a dublicate option to open them, one from your mod and one default. The thing is - the modded option also has a can opener, so the defaul option is useless. Could you possibly edit the default one to have additional options instead? Or remove the default one? So a dublicate won't be cluttering the menu.

Update: Can of Beans have 2 exactly same dublicate options, both with multiple tools.

I am well aware of that issue, and I have no control over it. I have toggled to override the vanilla recipes but apparently the code on the game's side is broken, and it won't work. I can't do anything about that for the time being.
Karma 1 Nov, 2022 @ 2:11am 
Trying to pry open a car door with a crowbar (approach the car and press V > Pry Open) gives an error. Error from the logs:

function: equipWeapon -- file: ISInventoryPaneContextMenu.lua line # 3045 | Vanilla
function: PryVehicleDoorOpen -- file: CSUtils.lua line # 53 | MOD: Common Sense
function: onMouseDown -- file: ISRadialMenu.lua line # 28 | Vanilla.
[01-11-22 12:05:53.806] ERROR: General , 1667293553806> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getPrimaryHandItem of non-table: null at KahluaThread.tableget line:1689..
[01-11-22 12:05:53.806] ERROR: General , 1667293553806> DebugLogStream.printException> Stack trace:.
[01-11-22 12:05:53.807] LOG : General , 1667293553807> -----------------------------------------
STACK TRACE

Utilities are installed and loaded before the CS mod, normal doors work just fine

UPDATE: Found a solution: You must have the crowbar EQUIPPED manually then it works, if you have it in the backpack it pulls it out to the inventory but fails to equip it. If you have it just in the inventory it also simply fails. Must be equipped.
Last edited by Karma; 1 Nov, 2022 @ 2:17am
Karma 1 Nov, 2022 @ 2:23am 
Also one more observation - it doesn't seem to actually open car trunks / car doors when you pry them open.

On fail it gives the usual crunch and a few words from your character.
And on success it gives a click of a closed car door and nothing happens.
Braven  [developer] 1 Nov, 2022 @ 1:14pm 
I'll take a look
Cheems 2 Nov, 2022 @ 10:17am 
It seems that i can't pry open doors, I have checked and the mod is working. Is this a bug or is the mod broken?
thecarvalhogamer 8 Nov, 2022 @ 7:07pm 
when I go to break down the door it doesn't work
Last edited by thecarvalhogamer; 8 Nov, 2022 @ 7:09pm
Braven  [developer] 8 Nov, 2022 @ 11:11pm 
Originally posted by Cheems:
It seems that i can't pry open doors, I have checked and the mod is working. Is this a bug or is the mod broken?

Do you have my utilities mod installed? Is this SP or MP? Which door?
zatila 13 Nov, 2022 @ 7:25am 
error when trying to pry open a modded vehicle, door remains locked. ('70 Dodge Challenger https://steamoss.com/sharedfiles/filedetails/?id=2873290424)

The first 2 tries I got the message that said it failed. After trying a couple of times more there was no message after completing the action but got this error message instead.

function: perform -- file: CSISTimedAction.lua line # 72 | MOD: Common Sense ERROR: General , 1668352876058> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getId of non-table: null at KahluaThread.tableget line:1689. ERROR: General , 1668352876059> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: getId of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:104) at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9726) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9464) at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1943) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5696) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3427) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1668352876062> ----------------------------------------- STACK TRACE
Last edited by zatila; 13 Nov, 2022 @ 8:07am
Burning Bush, Jr. 16 Nov, 2022 @ 12:07am 
in my case its been that:

Just played the door breaking animation, but nothing happened


What helped me:

I installed the "Braven's Utilities" mod, in the "Mod manager" I put it in loading earlier than "Common sense" and in the settings of the save file itself I turned on the correct order and the mods themselves
Last edited by Burning Bush, Jr.; 16 Nov, 2022 @ 12:08am
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