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Canned foods now have a dublicate option to open them, one from your mod and one default. The thing is - the modded option also has a can opener, so the defaul option is useless. Could you possibly edit the default one to have additional options instead? Or remove the default one? So a dublicate won't be cluttering the menu.
Update: Can of Beans have 2 exactly same dublicate options, both with multiple tools.
I am well aware of that issue, and I have no control over it. I have toggled to override the vanilla recipes but apparently the code on the game's side is broken, and it won't work. I can't do anything about that for the time being.
function: equipWeapon -- file: ISInventoryPaneContextMenu.lua line # 3045 | Vanilla
function: PryVehicleDoorOpen -- file: CSUtils.lua line # 53 | MOD: Common Sense
function: onMouseDown -- file: ISRadialMenu.lua line # 28 | Vanilla.
[01-11-22 12:05:53.806] ERROR: General , 1667293553806> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getPrimaryHandItem of non-table: null at KahluaThread.tableget line:1689..
[01-11-22 12:05:53.806] ERROR: General , 1667293553806> DebugLogStream.printException> Stack trace:.
[01-11-22 12:05:53.807] LOG : General , 1667293553807> -----------------------------------------
STACK TRACE
Utilities are installed and loaded before the CS mod, normal doors work just fine
UPDATE: Found a solution: You must have the crowbar EQUIPPED manually then it works, if you have it in the backpack it pulls it out to the inventory but fails to equip it. If you have it just in the inventory it also simply fails. Must be equipped.
On fail it gives the usual crunch and a few words from your character.
And on success it gives a click of a closed car door and nothing happens.
Do you have my utilities mod installed? Is this SP or MP? Which door?
The first 2 tries I got the message that said it failed. After trying a couple of times more there was no message after completing the action but got this error message instead.
Just played the door breaking animation, but nothing happened
What helped me:
I installed the "Braven's Utilities" mod, in the "Mod manager" I put it in loading earlier than "Common sense" and in the settings of the save file itself I turned on the correct order and the mods themselves