Project Zomboid

Project Zomboid

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 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Braven  [desarrollador] 15 OCT 2022 a las 21:38
Bug Reports
If you find any bugs, please do let me know here so that I can fix it asap!
Please keep in mind I might take some time to fix a bug.

How to file a report?
Be thorough. I need to know whether it happened in Singleplayer or Multiplayer, if you have any related mods installed, what you were doing, how, when, etc.

"I have 400 mods, some must be causing issues. Fix plz" doesn't help anybody.
If you suspect a mod incompatibility, find out which mod is causing the issue and discuss with whoever developed it.

In order to preserve my sanity and not waste anybody's time, Bug Reports that do not follow these guidelines will be ignored.

Stay Updated!
Remember to always read the release notes each update so you can keep up to date with the latest bug fixes! 💖
Última edición por Braven; 31 AGO 2023 a las 13:25
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Mostrando 1-15 de 229 comentarios
The Chuck 26 OCT 2022 a las 17:25 
Open with crowbar don't work for me. The animation is playing, but nothing happens and the game reports error.
MyNameis_Mati 28 OCT 2022 a las 18:40 
Same here
StinkyToeFu 29 OCT 2022 a las 2:48 
Same too
Valak 29 OCT 2022 a las 3:51 
In my server it happens the same to my friends, however I can force open doors without issues, but I am a thief, might that have something to do with this?
Braven  [desarrollador] 29 OCT 2022 a las 17:09 
Do you have Braven's Utilities mod enabled? Which doors are giving an error? Which error?
Karma 31 OCT 2022 a las 2:14 
A possible bug?

Canned foods now have a dublicate option to open them, one from your mod and one default. The thing is - the modded option also has a can opener, so the defaul option is useless. Could you possibly edit the default one to have additional options instead? Or remove the default one? So a dublicate won't be cluttering the menu.

Update: Can of Beans have 2 exactly same dublicate options, both with multiple tools.
Última edición por Karma; 31 OCT 2022 a las 2:38
Braven  [desarrollador] 31 OCT 2022 a las 12:43 
Publicado originalmente por Karma:
A possible bug?

Canned foods now have a dublicate option to open them, one from your mod and one default. The thing is - the modded option also has a can opener, so the defaul option is useless. Could you possibly edit the default one to have additional options instead? Or remove the default one? So a dublicate won't be cluttering the menu.

Update: Can of Beans have 2 exactly same dublicate options, both with multiple tools.

I am well aware of that issue, and I have no control over it. I have toggled to override the vanilla recipes but apparently the code on the game's side is broken, and it won't work. I can't do anything about that for the time being.
Karma 1 NOV 2022 a las 2:11 
Trying to pry open a car door with a crowbar (approach the car and press V > Pry Open) gives an error. Error from the logs:

function: equipWeapon -- file: ISInventoryPaneContextMenu.lua line # 3045 | Vanilla
function: PryVehicleDoorOpen -- file: CSUtils.lua line # 53 | MOD: Common Sense
function: onMouseDown -- file: ISRadialMenu.lua line # 28 | Vanilla.
[01-11-22 12:05:53.806] ERROR: General , 1667293553806> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getPrimaryHandItem of non-table: null at KahluaThread.tableget line:1689..
[01-11-22 12:05:53.806] ERROR: General , 1667293553806> DebugLogStream.printException> Stack trace:.
[01-11-22 12:05:53.807] LOG : General , 1667293553807> -----------------------------------------
STACK TRACE

Utilities are installed and loaded before the CS mod, normal doors work just fine

UPDATE: Found a solution: You must have the crowbar EQUIPPED manually then it works, if you have it in the backpack it pulls it out to the inventory but fails to equip it. If you have it just in the inventory it also simply fails. Must be equipped.
Última edición por Karma; 1 NOV 2022 a las 2:17
Karma 1 NOV 2022 a las 2:23 
Also one more observation - it doesn't seem to actually open car trunks / car doors when you pry them open.

On fail it gives the usual crunch and a few words from your character.
And on success it gives a click of a closed car door and nothing happens.
Braven  [desarrollador] 1 NOV 2022 a las 13:14 
I'll take a look
Cheems 2 NOV 2022 a las 10:17 
It seems that i can't pry open doors, I have checked and the mod is working. Is this a bug or is the mod broken?
thecarvalhogamer 8 NOV 2022 a las 19:07 
when I go to break down the door it doesn't work
Última edición por thecarvalhogamer; 8 NOV 2022 a las 19:09
Braven  [desarrollador] 8 NOV 2022 a las 23:11 
Publicado originalmente por Cheems:
It seems that i can't pry open doors, I have checked and the mod is working. Is this a bug or is the mod broken?

Do you have my utilities mod installed? Is this SP or MP? Which door?
zatila 13 NOV 2022 a las 7:25 
error when trying to pry open a modded vehicle, door remains locked. ('70 Dodge Challenger https://steamoss.com/sharedfiles/filedetails/?id=2873290424)

The first 2 tries I got the message that said it failed. After trying a couple of times more there was no message after completing the action but got this error message instead.

function: perform -- file: CSISTimedAction.lua line # 72 | MOD: Common Sense ERROR: General , 1668352876058> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getId of non-table: null at KahluaThread.tableget line:1689. ERROR: General , 1668352876059> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: getId of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:104) at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9726) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9464) at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1943) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5696) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3427) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1668352876062> ----------------------------------------- STACK TRACE
Última edición por zatila; 13 NOV 2022 a las 8:07
Burning Bush, Jr. 16 NOV 2022 a las 0:07 
in my case its been that:

Just played the door breaking animation, but nothing happened


What helped me:

I installed the "Braven's Utilities" mod, in the "Mod manager" I put it in loading earlier than "Common sense" and in the settings of the save file itself I turned on the correct order and the mods themselves
Última edición por Burning Bush, Jr.; 16 NOV 2022 a las 0:08
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