STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
Berserk ability
In the modification, everyone with a lightsaber is given the “berserk” ability, like Yoda in the original game (when he jumps into opponents and quickly destroys them). This adds more dynamics to the Jedi and makes their agility more realistic because the Jedi must move quickly. Giving ALL forceusers this ability is a good solution, so I would like to do this in other modifications.

I tried to do this myself by copying lines from an xml file like Luke Skywalker into Skywalker xml from another mod, but it didn't work correctly. Luke quickly closed in on the enemy, but was stuck and unable to attack. The other Jedi have the same problem. Help me transfer this ability to other mods, please.
< >
Showing 1-2 of 2 comments
Nolanstar  [developer] 14 hours ago 
Berzerk, and a lot of ground abilities in general need an animation entry.
Which is usually achieved by copying and renaming (the copy obviously) of another animation such as the attack one to the berzerk one.

Berzerk animations are _SPINMOVE_00/_SPINMOVE_01/_SPINMOVE_02
Animations are .ala files in the same directory (MODNAME\Data\Art\Models) as the other model assets
Thank you!
< >
Showing 1-2 of 2 comments
Per page: 1530 50