STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
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File Size
Posted
Updated
17.118 GB
1 Sep, 2017 @ 11:24am
15 Apr, 2024 @ 3:53pm
170 Change Notes ( view )
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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)

In 1 collection by Corey Loses
Empire at War Expanded Mods
4 items
Description


The death of the Emperor has left the galaxy in disarray - command one of 9 playable factions as they strive to establish themselves as the next galactic power, with an array of new units, heroes, planets and scenarios with extra story-driven content, and new mechanics inspired by 4X and Grand Strategy titles. New and updated content is added monthly.

In addition to Thrawn's Revenge, we make a Clone Wars mod with similar features, Fall of the Republic.

Playable Factions:
- New Republic
- Empire
- Hutt Cartels
- Empire of the Hand
- Hapes Consortium
- Pentastar Alignment
- Corporate Sector Authority
- Eriadu Authority
- Warlord Zsinj
- Greater Maldrood

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore after Endor. There are also new government mechanics where you can help elect the next New Republic Chief of State to gain different advantages (with other government styles coming over each patch), along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1125571106

EMPIRE AT WAR EXPANDED SERIES
We have two mods, covering two different periods of Star Wars history.

Clone Wars: Fall of the Republic
https://steamoss.com/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://steamoss.com/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://steamoss.com/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHINC
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1125571106
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Popular Discussions View All (1571)
4
6 Jan @ 2:34am
How Often Should you Play Cruel?
The Man From S.P.E.C.T.R.E
1
2 hours ago
Berserk ability
Kilarov
1
3 Jan @ 12:39am
Recommended Settings
GeneralStark
13,417 Comments
There is no fix for a framework crash beyond loading a save from before it crashes. Framework crashes seem to be unusually common for the Hapes so I'd recommend playing a different faction for the moment.
samkrow76 6 Jan @ 9:58pm 
Is there anything that can be done after a framework crash? I was playing as Hapes, two saves on Recruit and Cap, and the space station and ship building tabs are just blanked out. After a little research I see this is a common issue, but I do not see anything about a fix.
The first time it happened at about cycle 45 and the next as early as cycle 3. Any help would be appreciated, I uninstalled and reinstalled the mod, hope that helps.
♰ saint bruh bonk ♰ 5 Jan @ 5:42am 
Are their any mods on steam that help the co-op campaign work?
Hawkeye™ 4 Jan @ 9:58am 
The only way to play Multiplayer GC/Co-op Campaign is to grab the submod and download Version 3.3 from ModDB, as the main mod is simply too complex for multiplayer GC
SyndicateHDPVR 4 Jan @ 9:40am 
does this mod support co-op campaign?
Kilarov 4 Jan @ 1:09am 
How did you give everyone jedi ability "berserk" (like yoda's)? If I just text this in xml in other mods, jedi run to infantry, but can't attack with "berserk" (I mean, Units_Hero_Rebel_LukeSkywalker.xml or other jedi's xml)
Most likely the best mod to any game, ever made. The amount of content and polish in this mod puts entire game studios to shame.
a gamer 2 Jan @ 7:13pm 
how do i access 3.3?
DCcherrytrees 1 Jan @ 1:48pm 
I don't know if it charges ship crews, but it definitely has a unit cap cost, you probably don't have enough Unit cap for that 200 something SSD.
⛧GuerrilaDragon⛧ 1 Jan @ 1:43am 
You probably don't have enough ship crews.