Arma 3
1,557 voti
Task Force Arrowhead Radio (BETA!!!)
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Data Type: Mod
Mod Type: Equipment, Mechanics
Mostra gli oggetti etichettati con tutti i termini selezionati: Content Review, x64
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85.999 MB
30 mar 2017, ore 10:34
14 giu 2023, ore 11:43
22 note di rilascio ( visualizza )

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Task Force Arrowhead Radio (BETA!!!)

Descrizione
This is the ONLY official upload of the TFAR 1.0 beta builds on Steam workshop.
Discord server for latest updates and support: https://discord.gg/8emCVsz

This is a beta release! Please keep in mind that Bugs might be more frequent here than on the Stable release (0.9.12).
But the Steam workshop beta only get's updated with new beta builds once these builds have been tested for a short while and seem stable. So game breaking bugs in here are very unlikely.

If you want to help test the latest&greatest beta builds then join the TFAR Discord for announcements.

If you are having problems installing the Teamspeak plugin (Which is included in this download), you need to open the ts3_plugin file, with the "package_inst.exe" inside your Teamspeak installation folder.
Teamspeak is supposed to do this automatically, but it seems like they fail at that quite often.


I'm a Readme. I may not look like it but I am quite nice if you get to know me better.
Its not allowed to reupload this to the steam workshop, in case the license (which tells you the same) wasn't clear enough.
Discussioni più popolari Visualizza tutte (61)
8
18 dic 2023, ore 11:43
Different version of Task Force Radio are used...
[PG] Pr0grammansage
11
1
14 ago 2024, ore 2:07
Waiting for unique radio from server
agu_rebel
1
1 ago 2024, ore 16:47
One person transmitting can't hear anyone else
VaneTrainFleetofPain
623 commenti
Oezcan 26 gen, ore 5:09 
Will there be a plugin update for Teamspeak 6 in the near future?
Buzztr0n 20 gen, ore 13:06 
This is what I tried to use:

private _settings = (oldUnitLR call TFAR_fnc_getLrSettings);
private _activeRadioInfo = (call TFAR_fnc_activeLrRadio);
[(_activeRadioInfo select 0), (_activeRadioInfo select 1), _settings] call TFAR_fnc_setLrSettings;
Buzztr0n 20 gen, ore 13:01 
How can I copy over the LR settings from the old radio (on corpse) to the respawned player (keeping all setttings) ?!

I tried "TFAR_fnc_getLrSettings" && "TFAR_fnc_setLrSettings" but those dont work properly because you need a "Radio ID" for the function and THERE IS NOT A SINGLE FUNCTION LISTED TO RECIEVE THE ID FOR LONG RANGE RADIOS.... hm?!

Also whats the point of sending the radio ID to the function when you already have the radio object (backpack) thats being send to the function
Ace 10 gen, ore 6:27 
Hey, does anyone know the init script to turn an object into a TFAR relay? Like the communications tower?
Dedmen Miller  [autore] 2 dic 2024, ore 13:18 
In a sub-mod (your on config.cpp, not copying TFAR's files) yes.
You can make any additions you want to TFAR, just please don't copy TFAR's files if there is no need.
maxischaa 12 nov 2024, ore 10:38 
Would i be allowed to edit the Load capacities and weights of the LR backpacks?
NyteMyre 10 nov 2024, ore 13:45 
Mind unbanning me from the Discord? (because i got unbanned for a stupid reason)
Glendening 4 nov 2024, ore 8:25 
Strange question. Is there a way to disable this mod without removing it/the radio items? Switched to Single player (antistasi) and forgot to disable TFAR. So I have the radios as items in my armory. If I remove TFAR, the radios show up at blank items and I want to prevent that from happening.
SVaughan 1 nov 2024, ore 16:33 
@Good Nut
They're under TFAR in the addon options for controls.
Good Nut 1 nov 2024, ore 11:41 
Where are the keybind settings at? Could not find them in addon options