Garry's Mod

Garry's Mod

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ttt_der_riese_b5
   
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Innholdstype: Tillegg
Tilleggstype: Kart
Tilleggsetiketter: Scenisk
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8.274 MB
29. feb. 2016 kl. 8.29
5. mars 2016 kl. 1.59
4 endringslogger ( vis )

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ttt_der_riese_b5

Beskrivelse
Despite being designed for TTT and having TTT entities present in the map, the map is perfectly functional in Sandbox. (This is for people who keep adding me to ask this question.)
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TTT Der Riese
This map is (naturally) based off of Der Riese from CoD: World at War/Black Ops 1.

Features:-
- Working Teleporters
- Complete an Objective to unlock the T-Tester
- Traitor trap involving teleporting zombie NPC's to the mainframe.
- Traitor trap involving the Drawbridge.
- Teleporter and Mainframe models ripped from Black Ops 1.
- HQ Sounds ripped directly from Black Ops 1.

Known Bugs:-
- The power switch sometimes turns invisible. I'm not sure what causes this.

Credits:-
Treyarch:- Mainframe/Teleporter models, sounds and the original map.
Buzzofwar:- Helping to make the geometry of the map.
Me {Roach}:- Entities, converting it to TTT, teleport system, power system, removing some invisible walls and making the map more open to be more geared to TTT.

Copyright © 20XX by Roach, All rights reserved.

Nothing in this code may be remade or modified without typed consent of the original author, Roach. Doing so would be violating the Steam Workshop Rules[wiki.garrysmod.com].

If you like my content, consider donating. It takes time and effort to make addons for the community.
[www.paypal.com]
90 kommentarer
GHForever 15. feb. 2021 kl. 16.49 
is there a navmesh, pls make a navmesh
roachisserie chicken  [skaper] 10. feb. 2021 kl. 10.47 
oh, OH, yeah you need to do nav-mesh related commands in singleplayer, then when the nav mesh is finished generating, you can go into your maps folder and copy the .nav file into your dedicated server's maps folder
TeamFortress2Boss 10. feb. 2021 kl. 8.40 
This is running on my dedicated server btw
roachisserie chicken  [skaper] 10. feb. 2021 kl. 8.03 
odd, not sure why it wouldn't work
TeamFortress2Boss 10. feb. 2021 kl. 7.54 
Yes but still nothing changed
roachisserie chicken  [skaper] 8. feb. 2021 kl. 10.14 
was nav_edit set to 1 before you used nav_mark_walkable?
TeamFortress2Boss 8. feb. 2021 kl. 10.10 
I used nav_mark_walkable but still no walkable seeds? Any ideas that can make the map work for nav generation?
roachisserie chicken  [skaper] 2. mai 2019 kl. 8.52 
no
Kamerad Kommissar 2. mai 2019 kl. 7.50 
Have it AI node?
roachisserie chicken  [skaper] 9. jan. 2019 kl. 7.20 
i have never made a config for this map