Garry's Mod

Garry's Mod

194 ratings
ttt_der_riese_b5
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Scenic
File Size
Posted
Updated
8.274 MB
29 Feb, 2016 @ 8:29am
5 Mar, 2016 @ 1:59am
4 Change Notes ( view )

Subscribe to download
ttt_der_riese_b5

Description
Despite being designed for TTT and having TTT entities present in the map, the map is perfectly functional in Sandbox. (This is for people who keep adding me to ask this question.)
------------------------------------------------------------------------------------------------------------------------------
TTT Der Riese
This map is (naturally) based off of Der Riese from CoD: World at War/Black Ops 1.

Features:-
- Working Teleporters
- Complete an Objective to unlock the T-Tester
- Traitor trap involving teleporting zombie NPC's to the mainframe.
- Traitor trap involving the Drawbridge.
- Teleporter and Mainframe models ripped from Black Ops 1.
- HQ Sounds ripped directly from Black Ops 1.

Known Bugs:-
- The power switch sometimes turns invisible. I'm not sure what causes this.

Credits:-
Treyarch:- Mainframe/Teleporter models, sounds and the original map.
Buzzofwar:- Helping to make the geometry of the map.
Me {Roach}:- Entities, converting it to TTT, teleport system, power system, removing some invisible walls and making the map more open to be more geared to TTT.

Copyright © 20XX by Roach, All rights reserved.

Nothing in this code may be remade or modified without typed consent of the original author, Roach. Doing so would be violating the Steam Workshop Rules[wiki.garrysmod.com].

If you like my content, consider donating. It takes time and effort to make addons for the community.
[www.paypal.com]
90 Comments
GHForever 15 Feb, 2021 @ 4:49pm 
is there a navmesh, pls make a navmesh
roachisserie chicken  [author] 10 Feb, 2021 @ 10:47am 
oh, OH, yeah you need to do nav-mesh related commands in singleplayer, then when the nav mesh is finished generating, you can go into your maps folder and copy the .nav file into your dedicated server's maps folder
TeamFortress2Boss 10 Feb, 2021 @ 8:40am 
This is running on my dedicated server btw
roachisserie chicken  [author] 10 Feb, 2021 @ 8:03am 
odd, not sure why it wouldn't work
TeamFortress2Boss 10 Feb, 2021 @ 7:54am 
Yes but still nothing changed
roachisserie chicken  [author] 8 Feb, 2021 @ 10:14am 
was nav_edit set to 1 before you used nav_mark_walkable?
TeamFortress2Boss 8 Feb, 2021 @ 10:10am 
I used nav_mark_walkable but still no walkable seeds? Any ideas that can make the map work for nav generation?
roachisserie chicken  [author] 2 May, 2019 @ 8:52am 
no
Kamerad Kommissar 2 May, 2019 @ 7:50am 
Have it AI node?
roachisserie chicken  [author] 9 Jan, 2019 @ 7:20am 
i have never made a config for this map