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MrPlague's Authentic Races
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
12.332 MB
20 Aug, 2022 @ 4:57pm
29 Aug, 2024 @ 2:47pm
35 Change Notes ( view )

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MrPlague's Authentic Races

Description
[c/ed7873:Description:]
DISCLAIMER: Racial Abilities are currently WIP. Check the mod's homepage for more info!
MrPlague's Authentic Races adds playable races to the game, which are selectable in the player creation menu.
Each race alters the player's appearance and provides custom abilities.

[c/ed7873:Developed By:]
- _mrplague (MrPlague#0079) (main developer)
- crocwithshades (game balance)
- bellcat (game balance)
- havata (betatester)

[c/ed7873:Special Credits:]
- pinselthefluftrodon (fluftrodon suggester)
- ellethefluftrodon (fluftrodon suggester)
- totodex (kobold suggester)
- mirsario (cleaned up the codebase earlier in development. Sorry, I made it all messy again -mrplague)
- snowmelon (helped with audio volume)
- tianic (provided the mathematics for fixing a stat calculation error)
Originally posted by tModLoader MrPlagueRaces:
Developed By MrPlague
Popular Discussions View All (40)
18
30 Jul, 2024 @ 4:19am
Racial abilities not working
ReddSpiderLilly
3
11 Dec, 2024 @ 11:04am
Windigo Summoner Conflict
Presto Squesto
1
27 Nov, 2024 @ 12:18pm
Derpling's spinning ability doesn't give iframes
LordOfTheNoobs
617 Comments
Alonzo 20 hours ago 
Why is the wendigo so overpowered
BurntChicken 6 Jan @ 7:11pm 
terraria racism
Pug_Wrecker 2 Jan @ 4:55pm 
I downloaded the mod but it nothing happens when I make a world am I missing something?
FuckinVetgetable 2 Jan @ 3:11pm 
Shouldnt Wendigo be deer-like creature instead of canine?
SUNXOUL 27 Dec, 2024 @ 8:05am 
In the goblin race, the enchantments are apparently overlapping in the temporary memory where the weapon is stored, resulting in that if you enchant it enough you can have modifiers of up to 18000000% more damage.
Syilumi lunari 26 Dec, 2024 @ 7:30am 
is there any way to adjust the size of the species choosing ui?
The Random Freak 25 Dec, 2024 @ 10:53am 
Hi! I want to use this mod, but I was hoping to use it just for the designs of the races, and not the abilities, is there a way to disable the custom abilities of the races in any menu? thanks!
BoomBass 23 Dec, 2024 @ 5:29pm 
Also only meant two races in my first post*
BoomBass 23 Dec, 2024 @ 5:28pm 
2.
MushFolk:
I like the concept of a sentient mushroom so much, I just think it could be done slightly better. I think the idea of the healing spores is awesome, and they actually scale pretty darn well into late hardmode, so I think they are pretty good there. Its the other ability that needs a change. In concept, it is cool, but teleporting into an enemy while have decreased endurance is just a little silly. It is practically a suicide ability. I believe that if you want to keep with the teleportation idea, simply change it to wear you teleport to the spore thing after 3-5 seconds, rather than on contact with an enemy, that would make it a SUPER useful utility, like the skeletons teleport. I also feel the 10% damage decrease is fine, but ultimately I feel like its only there to give the MushFolk another negative, as it doesn't really make any sense.
BoomBass 23 Dec, 2024 @ 5:28pm 
1.
Kenku:
The wings are great in prehardmode, and help out a lot. The moment you get into hardmode, and gain access to actual wings, your racial abilities is pretty much immediately outclassed. It's not because of the lack of flight time, as that is actually pretty good since it scales with health, its because the slow flight speed. I believe that if you simply made flight speed/acceleration scale with health like flight time does, it would instantly make the race far more viable for a full game run. The two other abilities are pretty okay as is, maybe the damage for the feathers could scale with health too. Finally for Kenku, the negative effects realistically need to be toned down. 33% decreased health AND 30% percent decreased endurance is INSANE. Especially when races like the goblin have a single negative with like 5 positives. I'd say 20% should be the max for a negative, just enough to wear a potion can nullify the effects temporarily.