Roguelike. Turn-based dungeon crawler featuring procedurally generated environments, over 200 unique monsters, and dynamic class customization. Play solo or team up in local couch co-op to tackle two-player puzzles and battle hordes of enemies.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe in creating the best possible experience by involving our community throughout development. Early Access allows us to gather valuable player feedback to refine gameplay, balance mechanics, and add exciting new features. Your input will shape the game, helping us build something truly memorable and fun for everyone.”

Approximately how long will this game be in Early Access?

“The game will remain in Early Access until we’re confident it has reached the level of quality and polish we’re striving for. The first Early Access release build is planned for the end of Q2 2025 or the beginning of Q3 2025, with a full release currently targeted for Q4 2026. Our focus is on delivering a fully enjoyable and complete experience based on community feedback, and we’ll keep players updated as development progresses.”

How is the full version planned to differ from the Early Access version?

“In the full version, we aim to include significantly more content, such as expanded levels, additional enemies, enhanced visuals, and refined gameplay mechanics. While Early Access focuses on the core gameplay experience, the full version is intended to offer other playable races beyond humans, a wider variety of spells, additional traps, intricate puzzles, and a two-player couch co-op mode for shared adventures.

Early Access may have limited optimization and will feature only a few initial game goals. While Early Access uses royalty-free music tracks, the full version is expected to include an expanded original score. We also plan to introduce an achievement system in the full release to provide additional challenges and enhance replayability.”

What is the current state of the Early Access version?

“The Early Access version of Scaledeep includes the core gameplay mechanics, providing a solid foundation for the full game experience. Here’s what you can expect in the current version:

  • Dungeon Exploration: Fully functional procedurally generated dungeons with puzzles and multiple enemy types. Dungeons can be traversed in both directions.
  • Dungeon Generation: All walls are procedurally generated, providing visual variety. Environmental elements like water, lava, and abysses have also been added.
  • Smart Dungeon Layout: While dungeon levels are generated randomly, the process is designed to be meaningful. Generation ensures multiple routes to the downstairs, each offering a unique experience. One route might be packed with enemies, while another could feature logical puzzles to solve.
  • Combat System: A turn-based battle system featuring melee and ranged combat, as well as knockdown attacks.
  • Playable Classes: Currently, the Human race is playable, with access to all four classes—Fighter, Mage, Rogue, and Cleric. Each class can learn and use spells and abilities without restrictions, limited only by initial stats and maximum caps.
  • Leveling System: Players can gain levels by earning experience points from defeating enemies. With each level-up, players earn additional points to distribute among their stats, allowing for character customization and growth.
  • Enemies: 27 enemy types have been implemented, each with unique behaviors and attack patterns.
  • Loot and Items: Procedurally generated items, including weapons, armor, and spellbooks, are scattered throughout the dungeons.
  • Destructible Environment: Barrels and crates can be destroyed for additional loot.
  • Visuals and Audio: Polished visuals, particle effects, animations, and sound effects enhance a variety of game interactions.

Will the game be priced differently during and after Early Access?

“The game will be priced slightly higher after Early Access. We want to reward early supporters with a lower price while we continue to develop and expand the game. As we add more content and features, the final version will reflect its full value.”

How are you planning on involving the Community in your development process?

“We value player feedback and believe it’s essential to shaping the game. The community can share suggestions, report bugs, and discuss ideas through our Steam Community Hub and official Discord server. We’ll regularly post updates, hold discussions, and respond to feedback to ensure the game evolves in a direction players love.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

Roguelike. Turn-based dungeon crawler featuring procedurally generated environments, over 200 unique monsters, and dynamic class customization. Choose from four classes—Fighter, Mage, Rogue, or Cleric—but break the mold as every class can learn any spell or skill. Explore dangerous dungeons filled with traps, logical puzzles, and powerful artifacts while facing unpredictable game goals. Play solo or team up in local couch co-op to tackle two-player puzzles and battle hordes of enemies.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual Core 2.4 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 950, Radeon R7 360, or Intel HD Graphics 630
    • DirectX: Version 11
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Quad Core 2.4 GHz
    • Memory: 16 GB RAM
    • Graphics: GeForce RTX 2060, Radeon RX 5600 XT, or Intel Arc A580
    • DirectX: Version 11
    Minimum:
    • Requires an Apple processor
    • OS: Big Sur or better, 64 bit
    • Processor: Apple M1 or better
    • Memory: 4 GB RAM
    • Graphics: Apple M1
    Recommended:
    • Requires an Apple processor
    • OS: Big Sur or better, 64 bit
    • Processor: Apple M1 Pro or better
    • Memory: 8 GB RAM
    • Graphics: Apple M1 Pro
    Minimum:
    • OS: Ubuntu
    • Processor: Dual Core 2.4 GHz
    • Memory: 8 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+, Vulkan capable
    Recommended:
    • OS: Ubuntu
    • Processor: Quad Core 2.4 GHz
    • Memory: 16 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+, Vulkan capable
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