Eternal Challenger is a roguelite boomer shooter which aims to create retro style combat experiences and visuals with modern systems which randomize and create content.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is designed to receive content updates down the line. Whether it's graphical content (more rooms, animations, quality updates), difficulty modifiers, mechanics, bosses or enemies the game will receive additions occasionally.

For the moment the point of this Early Access is to form and test a solid foundation that will assure the future updates are what is more fun and beneficial for the game.”

Approximately how long will this game be in Early Access?

“After a couple of content updates the game will be considered full version. Roughly, about a year.”

How is the full version planned to differ from the Early Access version?

“I plan to refine and finalize the current systems (Blessings, Rulesets) and content with feedback from the community. The final state of the game would be one where all systems harmoniously work together to provide enough diversity and replayability.”

What is the current state of the Early Access version?

“The game has good fundamental systems ready: run generation, meta progression and enemy generation systems (Challengers and Random Bosses) but more content would be needed for it to be considered a full and diverse experience.”

Will the game be priced differently during and after Early Access?

“No.”

How are you planning on involving the Community in your development process?

“Feedback is critical to determine the best balance and quality for the updates of the game moving forward. I am open to listen to all feedback through Steam or other social media platforms to determine what the players would want from the game.”
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About This Game

Old School Boomer Shooter Gameplay/Visuals

Similar to the shooters of the 90s and early 2000s, Eternal Challenger puts you in abstract designed environments with a familiar armament. Fight your way through retro first person shooter inspired Arenas and enemies while using weapons like the Chaingun, Railgun and Double Barreled Shotgun.

In order to maintain the gameplay feel of the original boomer shooters that inspired these games, the gameplay, visual and audio have to be kept at the original level of those games without too much influence from their modern succesors.

Modern Roguelite Systems

Eternal Challenger seeks to integrate modern roguelite systems in order to increase the replayability, diversity and intensity of the experience:

  • Permadeath: Once you die in a run the points you have are awarded to unlock new weapons, mechanics and content.

  • Difficulty modifiers: Each Arena has different difficulty modifiers which influence how the Arena is played and the Enemies spawned in the encounter.

  • Challengers: Besides the Difficulty Modifiers, random Challengers are added at certain points in a run. These Challengers add new mechanics as well as new Enemies into the enemy pool.

  • Blessings: Stackable powerups influence character power in a run but not to the point where the shooting aspect of the gameplay becomes too irrelevant.

  • Classes: Different classes can be chosen at the start of each run which create different playthroughs of the game.

  • Progression systems: Gather points from runs in order to unlock new content and unlock new permanent upgrades to your runs.

  • Rulesets: Runs can be modified by randomly generated Rulesets that can add more difficulty and reward to a run.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content

System Requirements

    Minimum:
    • OS: 10
    • DirectX: Version 10
    • Storage: 700 MB available space
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