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I will try to give you some feedback on your way aswell.
-The "bloodlake" (sorry for spoilers) uses actual Red water, with no propper watersource nearby, and its feels too big for just one big puddle. How about you "break" up the Bloody water into smaller puddles, and connect them via.... guess blood and water will do.
- Near the start, you have a small section at the Riverbank/Waterfall where you placed a lot of bushes, but surrounded it by trees: If the goblin village is nearby, i'd remove 1-2 of the riverbank trees, as i think it would look so "patched in the forest".
- I've found a few trees in this rather dark forest which seem to stick out a bit with their "design"... not sure if its just me, but they look a bit lost there.
If anyone asks: no im not negative, im just bound by comment length :(
The area was great, really good stuff. I had to show it to my brother and I told him that this is how you make a game level :)
As far as i know you just have to subscribe to it and it will download it automatically. Then you can activate it in D:OS EE under Mods
Also for the dialog you mentioned, i didn't even catch that, also thanks.
About filling it with more stuff: I'm currently getting in more to dialogs so one can expect some more NPCs in the future. The idea with an arena also sounds good, i'll look in to that and maybe i really can get SniperHF to work with me.
So thanks again for your review. =)
Of course, as you wrote in the description, there is not much more there. You should get together with SniperHF (the author of A Necromancer’s Crusade) and combine your works. He is wonderful with scripts, encounters, and story, but the environments are lacking. Just a thought.
Thanks for the mod, I enjoyed for what it is. I hope you can find a way to put some stories on it. Or at least a sort of 'arena' with more interesting foes...
Last comment: the goblin little dialogue haas a very Larian-like sort of humor….