Garry's Mod

Garry's Mod

Patrol Routes STool
댓글 959
SpookyBain I COG 2024년 12월 27일 오전 2시 32분 
hey man i have a tiny list of questions and i need some assistance, if you dont mind taking my friend request that would be realy cool!
Kamil gaming with Friends 2024년 12월 21일 오전 11시 07분 
There were no obstacles, I was just trying to make 1 guard patrol 1 corridor, from corner to corner, but turns out the place was too big and game save decided to delete the set patrol route by itself the next day.
Max Shadow  [작성자] 2024년 12월 21일 오전 9시 47분 
That's probably because the map you're playing on doesn't have a nodegraph. NPCs use AI nodes to navigate, if there are no AI nodes, they can only move a short distance, and are unable to pathfind around obstacles.
Kamil gaming with Friends 2024년 12월 20일 오전 11시 12분 
And now the NPC doesn't to go through the route, unless the nodes are covering only half of the "500" range.
Kamil gaming with Friends 2024년 12월 20일 오전 10시 50분 
Nevermind, turns out the route was too big for autoassigner with range set to 500 even.
Kamil gaming with Friends 2024년 12월 20일 오전 8시 17분 
Okay, idk what's going on, but my NPC stops at the 2nd node everytime and then I have to rickclick on him again, but he walks back to the 1st node, instead of walking to the 3rd one. I wanted to make a real route, with like 6 nodes at least, but my NPC does this all the time instead and nothing works.
baernay 2024년 11월 26일 오전 9시 19분 
does this work for hammer?
not doge 2024년 11월 17일 오후 9시 05분 
the npc patrol mod is giving me a error\
elcartucho5566 2024년 8월 24일 오전 10시 13분 
the npc will get out of the patrol route and attack a threat?
Bobbymansツ 2024년 8월 20일 오전 2시 27분 
Hi I was wondering why only the first NPC follows the path but when I want to assign a 2nd NPC, the 2nd NPC goes back and forth once but then just stands still.
some weird metrocop 2024년 8월 17일 오후 5시 11분 
autoassigner works but its REALLY malfunctional, like the NPC sometimes doesn't even want to follow the paths' lines
Max Shadow  [작성자] 2024년 8월 17일 오전 6시 52분 
Make sure the autoassigner filter is empty. Otherwise it only affects NPCs with classnames listed there (separated by commas)
Sn1perHUN 2024년 8월 17일 오전 6시 31분 
Combine soldiers, Barney ect. Just stand
Sn1perHUN 2024년 8월 17일 오전 6시 26분 
Autoassigner only works with citizens
Cynix 2024년 8월 10일 오전 10시 58분 
it still works 100% for me so I dont know.
Max Shadow  [작성자] 2024년 8월 2일 오전 6시 42분 
It should but that mod is really old, I haven't updated it in many years, and there's a chance a GMod update broke it at some point.
naptime 2024년 8월 2일 오전 12시 08분 
another question, does this conflict with stealth 2.1? i know it probably works with your original stealth mod.
naptime 2024년 8월 2일 오전 12시 04분 
some yes. i will disable certain mods when making patrol routes/stealth saves i guess if that's the sacrifice i have to make
Max Shadow  [작성자] 2024년 8월 1일 오후 1시 17분 
Do you have any AI mod installed? Those work by giving "orders" to NPCs, just as this mod, so they conflict.
naptime 2024년 8월 1일 오후 12시 39분 
for whatever reason, when i clear a patrol route and make a new one, the assigned npc completely abandons the route i gave them and just wanders off? why is this happening?
BrainySaucer898 2024년 7월 20일 오후 8시 26분 
it don't work with striders
NormalPolishBoy 2024년 6월 9일 오전 2시 36분 
Right clicking on an NPC does nothing. how fix?
Max Shadow  [작성자] 2024년 4월 11일 오전 9시 13분 
Make sure the radius is big enough, and also clear the NPC filter field, otherwise it only affects NPCs with those classnames
Soup Can 2024년 4월 11일 오전 4시 15분 
The Autoassigner wont work for some reason and the npcs just stay in place
Max Shadow  [작성자] 2024년 4월 6일 오전 11시 59분 
Nope. One way to implement that would be to have a toggleable option that automatically connects newly placed nodes with any other node in a certain radius and in line of sight. That would be useful for a waypoint system. Sadly, I haven't played GMod in a while, so it's very unlikely I'll ever update this mod.
HOOVY 2024년 4월 6일 오전 11시 39분 
I have a question, is there some sort of easy way to connect alot of Patrol-Nodes with eachother? Something like, you can set that all Patrol-Nodes in a specific Radius connect to eachother or that 1 Patrol-Node connects with all others
Max Malevich 2024년 1월 7일 오전 5시 35분 
@AmisAuto, Pretty easy to set that up by disabling "back and forth". This will make an NPC complete its patrol (works best with a one-direction line) and stop at the end.
AmisAuto 2024년 1월 1일 오후 1시 51분 
Can I make NPC to abandon their route after he reached his last point? I'd like them to go somewhere, and then act on their own.
Detiplays 2023년 12월 29일 오전 6시 25분 
Combine Faction NPC's don't work. They just stand in place when assigned to a route.
Nietabs 2023년 11월 24일 오후 8시 11분 
@Wesker1991 just watched your npc battles, very epic. thank you for showing me this :steamhappy:
Wesker1991 2023년 10월 29일 오후 2시 06분 
SNPCs do work well with this. I have made many YouTube battles with this mod, wouldn't play Garry's Mod without it.
Max Shadow  [작성자] 2023년 10월 21일 오전 8시 58분 
Your current map probably doesn't have a nodegraph. Either search for the nodegraph on the workshop, or try a different map. You can also build it with one of Silverlan's tools, but it takes time.
Poor Lazlo 2023년 10월 21일 오전 8시 47분 
for some reason, npcs will either crowd around node 1 and not move or just not go onto the nodes at all, even though they are in the auto assigner range
Max Shadow  [작성자] 2023년 10월 12일 오후 7시 41분 
No, sorry. I haven't played GMod in a long time. I think there's a mod called NPC Tools (not the one made by Silverlan) with some kind of NPC patrol feature, but I doubt it will work with SNPCs.
Anti-Mesh 2023년 10월 12일 오후 12시 57분 
Do you suggest any addons that do this similarly but compatible for DRGBASE SNPCS? If not, I'm not sure what to do but try to work with this.
Max Shadow  [작성자] 2023년 10월 12일 오전 5시 09분 
This mod was made for vanilla Half Life NPCs and reskins. SNPCs and Nextbots work differently, they ignore regular move orders.
Anti-Mesh 2023년 10월 11일 오후 9시 35분 
How come the patrol doesn't work on DRG Base NPCs? I tried it and did everything it told me to do in the description but nothing worked.
penguino 2023년 10월 7일 오후 8시 58분 
I've been trying to get it to work because everytime i reload the save the "Wire Assigner" resets the inputs. Im using trigger and the wire and it works fine its just that the wire assigner doesnt work with saves. Any help is appreciated.
jeffmc123101 2023년 9월 7일 오전 4시 00분 
@Echoes are you sure? i think i used this before and didn't run into that issue lol
jeffmc123101 2023년 9월 7일 오전 3시 59분 
"IT WON'T WORK IF THE MAP DOESN'T HAVE AI NODES" *proceeds to tell how to use it without ai nodes* makes sense lol
MatesGoblig 2023년 8월 29일 오전 10시 10분 
where do i spawn the tool?
Tale 2023년 8월 14일 오전 12시 40분 
Make it possible to save in advanced duplicator 2
RIOEDXTS 2023년 8월 2일 오전 7시 13분 
oh
Max Shadow  [작성자] 2023년 8월 2일 오전 6시 20분 
Probably not. I think I tried once with a City Scanner, but it just started flying upwards. Flying NPCs are tricky to control.
RIOEDXTS 2023년 8월 2일 오전 5시 52분 
does it work on flying npcs? like combine helicopter?
cyclical_thief45 2023년 7월 15일 오전 3시 17분 
they arent walking to it
гусь? 2023년 6월 13일 오전 7시 41분 
does it work with flying NPCs?
Max Shadow  [작성자] 2023년 6월 12일 오후 1시 03분 
This works mostly with vanilla NPCs. VJ Base NPCs are heavily scripted, so they will probably have errors. I'm pretty sure those NPCs have their own methods to give move orders, which are not supported by this mod.
Echoes 2023년 6월 12일 오후 1시 01분 
Found this weird bug that affects VJ base NPCs. Basically, when you assign a route to that type of NPC, they will always walk in the direction they are facing, which can result in them sidestepping or walking backwards.
zegermanjager115 2023년 4월 15일 오후 6시 26분 
It could be another outside factor. The only other things I could think of that might affect it would be the existence of a NAVmesh (I have a mod that makes ALL NPCs regardless of their type use a NAVmesh) or the Dynamic NPC Squads mod.