Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
ive got a normal'ish car. without the mod its fairly stable, but if i hit a big jump 9/10 times it will hit the floor roll, break. so on.
with this mod installed, the same car i can basically do anything without consequence. hit ramps at 70+, land sideways, ive tried to crash and burn (within reason) and just cant.
(feels OP) is my issue. for ground vics anyways, is there any settings i could change to fix that feeling of no threat to driving like a lunatic?
thanks in advance x
hmm, the old blocky respawnship from before we had survivalkits could go around 20m/s at that time without modifications.
i have a miner build that i can push up to ~110m/s without burning up and i would say that one is already quite blocky.
in case youwant to take a look at that miner https://steamoss.com/sharedfiles/filedetails/?id=3008434235
My plane has a Wing shape, small grid with 83k kg and 7 large thrusters (i keep putting more to see the effect) and its very strange that i cant go above 60-65 m/s GOING DOWN...full nose down and max thrust power direct to the ground...its the same speed if i go up or just flying around, i dont have any speed mods, in space its normal.
depending on grid shape and amoutn of thrust avaible you can be flying with just 2m/s at max thrust or burn up in just a hundred meters or fly with hundreds meters a second without probs.
make sure you have "text hud api" in your worlds modlist and then look in then upper left corner after pressing alt+f10 there should be a button named "mod settings" and if you clock on that it opens up a menu.
if you did joi nan npc faction you need to reroll back to before you joined that faction or you need to start over compeltly as for mmy experience in that case the whole npcspawnsystem is shredded.
its a chatcommand, so open up the chat, throw in the whole command including the / and press enter. then save the world and load it anew.
on a server you need to either wait for an autosave or trigger a manual saving as it doesnt save on world unload to my knowledge.
that depends on the mes spawned grid in question.
from my experience it causes no shipcrashes and most npc grids are just a bit slower and a few have some flight control oddities due to they aerodynamic profile.
though it might stop stuff from spawning in, see statement about mes inside the moddescription about that.
why do you ask?
possibly due to the question beeing too vague.
you you mean with "burning effects" dmag beeing applied to blocks if you heat up the sgrid too much by flying too fast than that doesnt need to be added cause it is there.
if you mean with "burning effects" some graphical effects then that is something i cant answer you cause the reference you did pull there is one i dont know at point of writing.
2024-10-23 00:21:39.163 - Thread: 1 -> MyInitializer.OnCrash
2024-10-23 00:21:39.163 - Thread: 1 -> var exception = System.NullReferenceException: Object reference not set to an instance of an object.
at SEDrag.CharacterDrag.Update()
at SEDrag.CoreDrag.Update()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
Let me know if you need the full crash log and how you want me to provide it.
Gas giants projecting atmosphere into space still is an issue for the Gas Giants author to figure out, but this might be a good workaround for this mod.
you could put in real orbits without using real solar system.