Cities: Skylines

Cities: Skylines

AUDI R8 + LMS BodyKit
43 Comments
Splifsend 13 Dec, 2020 @ 6:43pm 
too fat and the wheels wobble.
Savage Feast 11 Aug, 2020 @ 9:17am 
is this also prop?
ScootyPuffSr 22 Nov, 2018 @ 3:19pm 
I love this but holy triangle count!
lotus 13 Dec, 2017 @ 3:48am 
Wow that's a lot of triangles. fuck me.
Jackrabbit 1 Jul, 2016 @ 4:15pm 
great, one of my favorite sport cars! Can you also make the audi Q7, another favorite of mine but I can't ifnd it anywhere yet
Chris Winters 21 Apr, 2016 @ 7:04pm 
1400 km/hour is a bit much. In the editor, speed 20 means 100 km/h.
liaokai1978 2 Apr, 2016 @ 11:49am 
Car ratio is too large..
CityOfTokyo  [author] 31 Jan, 2016 @ 5:29am 
@Mr.Steal Yo Girl
I will make it, please wait.
Young 28 Jan, 2016 @ 8:11pm 
Can you make it a prop please?
SL33PW4LK 25 Nov, 2015 @ 10:33am 
Hi @CityOfTokyo, thank you for responding so quickly. I subscribed the item and see LOD on editor, but not inside the game. My computer settings are more than required.
CityOfTokyo  [author] 25 Nov, 2015 @ 1:57am 
@SL33PW4LK
LOD was applied in the asset that subscribed; I'd like confirmation again.
SL33PW4LK 24 Nov, 2015 @ 10:38am 
Hi @CityOfTokyo, the new LOD did not work for me.
SL33PW4LK 12 Nov, 2015 @ 8:47pm 
Hi @CityOfTokyo make it with custom LOD please. Thank you.
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 3 Oct, 2015 @ 1:13am 
Very cool.:HappyMask:
Boogieman 14 Sep, 2015 @ 2:35am 
Looks just like mine :D
Captain Tinrib 13 Sep, 2015 @ 7:23am 
Nice but it keeps doing 360's on my level crossings resulting in epic train jam!
CityOfTokyo  [author] 5 Sep, 2015 @ 5:49am 
@ArDi0o
Thank you.
It does a doughnut turn when going to already park in the place with the parking vehicle.
ArDi0o 5 Sep, 2015 @ 5:38am 
Nice Model but ya it starts doing donuts at a point ingame. Every R8 doing it ... Would be very nice to have it fixed. Ty for your work.
CityOfTokyo  [author] 28 Aug, 2015 @ 9:09pm 
It is to practice the 360-degree turn...
JoeZuCK 28 Aug, 2015 @ 10:48am 
Yes loop circle. Car goed round and round and round.
Boogieman 17 Aug, 2015 @ 9:31am 
Good job!
CityOfTokyo  [author] 18 Jul, 2015 @ 10:28pm 
@GTStyle
loop circle?!
BlaDecL 18 Jul, 2015 @ 9:35pm 
Nice mod, but the car goes crazy and start an loop circle
BLÀde 15 Jul, 2015 @ 8:44am 
@Elias a 2fps drop lol see you complained for nothing!
AL 14 Jul, 2015 @ 10:41pm 
Nice one
CityOfTokyo  [author] 14 Jul, 2015 @ 9:15pm 
@Elias
I put up a notice on DESCRIPTION.
Elias 14 Jul, 2015 @ 8:37pm 
@ BLÀde you dont really want to tell people ehat to do... that should be off the table.

@ CityOfTokyo : never checked the fps-difference, but i guess that there are computers/graficcards which will have a higher decrease of fps. as you could see, there IS actually a difference (though 2fps isn't much of course). but you could at least write something like a hint in the text, because many people have no idea, what triangle means.
CityOfTokyo  [author] 14 Jul, 2015 @ 8:14pm 
I acquired the save data of 100,000 scales from WorkShop and compared FPS in car asset having high poly or not (five kinds), but only 2FPS was different at the maximum.
It is the fault that it puts performance lack or Traffic++ in of the graphics board that FPS extremely falls.
My PC is normal iMac.
BLÀde 14 Jul, 2015 @ 7:04pm 
i have pretty all all his cars in my game and i've never had performance issues. if you do than it's time to upgrade your computer to a real gaming PC.
templeofdoom 14 Jul, 2015 @ 2:00pm 
You make some really stunning models, CityofTokyo. I just can't subscribe to your assets for the mentioned reasons of Swiss below.

Maybe if you made 2 versions, a high-poly and a low-poly that would be something I could subscribe to but your vehicles are triple and quadruple the sizes in poly's and tri's as some large buildings and I fear too many of these vehicles in game will just slow my machine down to unbearable levels.

Keep doing what you are doing as I honestly and thoroughly enjoy seeing your assets, but know I'm not able to subscribe to them and maybe in the future if you make low-poly alternates I can get behind some of the work that you do! Thanks for sharing your creations, either way!
OI MATE SWISS 14 Jul, 2015 @ 8:35am 
this is a game so creating low poly objects is very important everything over 5000 polys is going to cause performance problems esspasialy if you have many of those vehicles spawned
OI MATE SWISS 14 Jul, 2015 @ 8:34am 
yes all i am saying is that this is not healthy for the performance and that many people don't know that so many polys lead to serious performance problems if many of those cars are on the map (which is probably going to be the case)
CityOfTokyo  [author] 14 Jul, 2015 @ 8:26am 
Subscribe; being is free.
OI MATE SWISS 14 Jul, 2015 @ 8:18am 
this is terrible mate 14009 tris for such a small vehicle your braking the game of many people with that. Poor souls who can't know that this asset will cause trouble. I think the model itself looks okay but the way you trhogh around with polys is terrible. you could have achived the same or even beter result by using a good texture.
CityOfTokyo  [author] 14 Jul, 2015 @ 8:02am 
@Shadertheboi
Thank you!
Shadertheboi 14 Jul, 2015 @ 8:01am 
looks so much better and complete now... wonderful job! :D
CityOfTokyo  [author] 14 Jul, 2015 @ 6:54am 
@Shadertheboi
OK!
I put only the front desk first of all.
Shadertheboi 14 Jul, 2015 @ 6:47am 
if not too many, I believe it should be fine.
LoreTrotta 14 Jul, 2015 @ 6:43am 
looks awesome, however I think the 2016 R8 would be easier to do and is better looking, still a nice job though
CityOfTokyo  [author] 14 Jul, 2015 @ 6:38am 
Well, there is still many enough it.
CityOfTokyo  [author] 14 Jul, 2015 @ 6:37am 
Though I increase by the number of the polygons when the round logo can become available, is it good?
Shadertheboi 14 Jul, 2015 @ 5:26am 
no logo?