Total War: ROME REMASTERED

Total War: ROME REMASTERED

RIS Athena's Blessing
19 kommenttia
ralphcarlock 17.1. klo 1.41 
Thank you so much it really helps with the immersion :steamhappy:
Austere Hare  [tekijä] 17.1. klo 1.04 
@RalphCarlock Updated! :lunar2020halodragon::steamthumbsup:
ralphcarlock 17.1. klo 0.04 
Could you add the phalanx to some of Carthage's units like The Sacred Band of Baal and the Libyo-Phoenician Infantry I would love to test Greek might against their phalanxes
Austere Hare  [tekijä] 14.1. klo 23.02 
I might change the setting for population redistribution to go where generals are stationed like original rome.

Currently it is set to redistribute slaves equally among your other cities. :lunar2020halodragon:

let me know if there is any prefernce :steamthumbsup:
chubbyninja89 (TNB) 11.1. klo 15.48 
I just think that that's one of the things that Rome 1 did better than Rome 2, though I think that could be rectified with Troy and Pharaoh's whole weapon switching mechanic. But I digress.

But I know what you mean.

I just wish that more modders would keep something like hoplites and similar units being able to use phalanxes but having swords out of formation, as it gives them a bit of extra flavor and versatility.
Austere Hare  [tekijä] 11.1. klo 14.17 
I know what you mean, but honestly the hoplites are still decent with spears out of formation. especially against cavalry. i dont think its as simple as adding swords as a secondary weapon, in order to get them to show up as fighting with swords, i think might require a new unit model. that a bit above my modding paygrade at the moment.

Such a hoplite does exist already in my "RXQOL" mod for rome expanded.

ill look into it, because, I too would like an elite hoplite with a sword secondary weapon, in RIS :steamthumbsup:

barring that, the greek swordman role you seek might be filled by the thorakitai, who fight a bit like a greek hastati. :lunar2020halodragon:
chubbyninja89 (TNB) 11.1. klo 13.58 
Oh, ok.

I was really hoping that someone would actually give the hoplites back their secondary swords, so at least the more elite ones wouldn't be helpless out of formations and all.
Austere Hare  [tekijä] 11.1. klo 13.46 
@chubbyninja Just put this mod above RIS. (put it at the very top if you are having trouble)

there is a lot of hoplite variety in the base RIS mod, so the answer elusive but, NO, most hoplites do not have swords.

when out of phalanx, they fight as individuals with shield and spear, not dissimilar to gaul spearmen. :lunar2020halodragon::steamthumbsup:
chubbyninja89 (TNB) 11.1. klo 11.46 
I have to ask.

In which order do I put these mods when trying to launch the game?

Because I know that it's dumbly different from the more modern TW games, where you can just turn on mods together without worrying too much.

And as a secondary question.

Do the hoplites who have the phalanx formation have swords as backup weapons?
Austere Hare  [tekijä] 10.1. klo 16.10 
ill add testudo to the skiritai in the neqt update :lunar2020halodragon::steamthumbsup:
ralphcarlock 10.1. klo 4.11 
Thank you so much I love this mod
Austere Hare  [tekijä] 10.1. klo 2.30 
Mod is updated. :lunar2020halodragon: :steamthumbsup:

but a couple notes: all hoplite phalanxes have the distinction of being a short-pike phalanx. (more maneuverable, faster response, and more adaptable, but will get decimated by a long-pike phalanx head-on (Macedonian-styled phalangites))

note: the Spartan skirtai use swords, and do not get phalanx. :steamsad:

Spartan general's bodyguard is a proper slow long-pike phalanx, and will decimate standard short-pike hoplite phalanxes.

As well as the exotic axe-weilding "essian hoplites". -- no phalanx with axes. :steamfacepalm:

there are a few weird units in RIS like the Syracusan hoplites: these units throw javalins then fight with spears. I have given them the short-pike phalanx, but they will break out of it to throw their spears, so they may need to be managed differently on the field than standard hoplites. :steamfacepalm:
Austere Hare  [tekijä] 10.1. klo 0.38 
@ ralphcarlock

OK, i found a few spartans that definitely need phalanx, first being : homoioi, and the skiritai. :steamthumbsup:

I also made the footmen spear general;s bodyguard phalanx. however i couldnt find any others, the periokoi i had already put phalanx on.

thanks for helping me patch this oversight, and let me know if there are any more you find. i specifically targetted hoplites and there were loads in RIS cuz the mod is huge. I'm certain to have missed others.

Cheers. :KneelingBow:

side note: from my research, the skiritai only number around 600. (maybe 6 units in all of spartan armies). and they historically specifically protected the far left of the phalanx. (the dangerous side)

so put the skirtai on the left! and build no more than 6 :lunar2020halodragon: :steamthumbsup:
ralphcarlock 9.1. klo 21.18 
can you please add the phalanx to Spartan units?
ralphcarlock 9.1. klo 21.07 
I won't forget make sacrifice at the temple of Athena, thank you for the awesome mod
Aristoxenus 9.1. klo 3.53 
Thats awesome pal!
I love your enthusiasm on Ancient Greeks.
I Myself have the same enthusiasm and it englobes the Medieval Greeks (Byzantines) and as non-Hellenics, I love the Ancient Iberians, you know the factions that no vanilla producers give any love or that few producers give? Yeah this culture.
Austere Hare  [tekijä] 8.1. klo 1.29 
@ Aristoxenus, hoplites are unchanged stat-wise...
just added a phalanx button. :steamthumbsup:

(hoplites were historically known to fight both in and out of phalanx, so this was changed to match

i have some phalanx tactics that even the romans have a hard time with, and pikemen are few and far between so hoplites fill in and allow for a phalanx line.

Alexander approves. :lunar2020halodragon:
Aristoxenus 7.1. klo 15.22 
Only Hoplite units? Are they just buffed or a new different unit?
sselwal 7.1. klo 11.14 
Appreciated. Thanks. Using it now for my Pergamon run through.