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Source: https://static.wikia.nocookie.net/warhammerfb/images/9/9e/Skaven_lairs.jpg/revision/latest?cb=20191102223725
Bilbali > Gnaw Pit (Skaven) - Loreful
Source: https://static.wikia.nocookie.net/warhammerfb/images/9/9e/Skaven_lairs.jpg/revision/latest?cb=20191102223725
Source: Realms of Chaos Map
Khazid Irkulaz > Kurak Peak (All Non-Dwarf Factions) - Iffy
Source: Realms of Chaos Map
Karak Raziak > The Vale of Bones (All Non-Dwarf Factions) - Iffy
Source: https://whfb.lexicanum.com/wiki/Worlds_Edge_Mountains
Silver Pinnacle > Seep-Gore (Skaven)
Source: Realm of Chaos Map
Gnashrak's Lair > Deadrock Gap (All Non-Greenskin Factions) - Iffy
Source: Realms of Chaos Map
Sump Pit > Pillars of Grungni (Dwarfs)
Source: Realms of Chaos Map
Ghrond > Tower of Prophecy (All Non-Elf Factions) - Translation
Har Ganeth > Fortress of Ice (All Non-Elf Factions) - Translation
Hag Graef > City of Shadows (All Non-Elf Factions) - Translation
Clar Karond > City of Ships (All Non-Elf Factions) - Translation
Karond Kar > Tower of Despair (All Non-Elf Factions) - Translation
Pillar of Skulls > Zamoski (All Order Factions) - Loreful
Sources: Realm of Chaos Map, https://whfb.lexicanum.com/wiki/Zamoski
Stormvrack Mount > Fort Dervingard (Humans) - Iffy
Source: The Lost God Map
Source: https://whfb.lexicanum.com/wiki/Thunder_Mountain
@emerald10005 I might add this in as an unloreful location but I'll need to consider it a bit more.
https://whfb.lexicanum.com/mediawiki/images/9/92/Bretonnia.jpg (Just below Gisoreux Gap)
@Azure Eagle Do you have a source for Grim Duraz and Garben Hold? I found a reference to Grim Duraz in the wiki but not seeing anything for Garben Hold.
Fort Dorznye-Vort > Uzkulany (Dwarfs and Chaos Dwarfs) (Loreful)
Blackstone Post > Grim Duraz (Dwarfs and Chaos Dwarfs) (Loreful)
Karak Ziflin > Garben Hold (Everyone Except Dwarfs and Chaos Dwarfs) (Loreful)
Southern Grey Mountains
Karak Norn > Barren Earth Hold (All Non-Dwarf Factions except Wood Elves) (Translation)
Karak Azgaraz > Fearless Axe Hold (All Non-Dwarf Factions except Wood Elves) (Translation)
If you think it won't clash I'll definitely try!
Karak Dum > Doom Mountain - Loreful/Translation (All Non-Dwarf Factions)
Goromadny Mountains
Karak Vlag > Fortress of Desolation - Loreful/Translation (All Non-Dwarf Factions)
Gianthome Mountains
Kraka Drak > Fortress of Dragons - Loreful/Translation (All Non-Dwarf Factions)
* like this mod (and lots of lexicons), iron = "zul"
* English seems to be translated in the same word order as Khazalid (iron + rock = Zul Duraz)
* one word because it is a mountain made out of iron (which seems to be like other compound words)
* the signifier suffix "-az" for specific place (mentioned in lexicons) would go after the second word (duraz) but is not needed because it already ends in "az" (and Zuldurazas doesn't sound as cool)
*Iron Rock is a minor settlement, a large mine well known for its iron, and close to the capital Karaz-Karak and another major settlement Black Crag. In my head cannon it would be seen as pretty small compared to these. This is supported if it being called "Rock" (rather than "Hold" or "Mount") is it meant to be kind of diminutive compared to a hold especially because of the large holds next to it.
* rock is "duraz" (according to some lexicons like: https://www.reddit.com/r/totalwar/comments/14nx9i3/do_you_also_rename_settlements_based_on_the_race/) which is like the object that is rock that is larger than a stone (rather than just the natural material that is rock), which seems to be suggested by that lexicon
I wonder if an alternative translation could be: "Zulduraz" (which I got from here https://www.reddit.com/r/totalwar/comments/14nx9i3/do_you_also_rename_settlements_based_on_the_race/) , but this is based on a whole lot of assumptions, and I don't know how Khazalid grammar works:
Re-read the Description
It seems another user did make some recommendations.
You may have a script break. Double check with just this mod and SFO.
I would be keen for someone to try and see if any of it works. There's a lot more to getting this working properly than just adding in new regions. It needs new design considerations as some of the renames are now separate settlements and others don't make sense because of the way some of the capitals have been split up.