HUMANKIND™

HUMANKIND™

Civilkind
25 Comments
Shivara 17 Dec, 2024 @ 11:15pm 
(y) (y)
Child of Wasteland 25 Oct, 2024 @ 2:45am 
Great idea! Are languages ​​other than English supported?
brunocarvalhopaula  [author] 3 Oct, 2024 @ 5:32am 
Greetings! This has been a couple very busy weeks in work in preparation for a big vacation I had planned! I'll be away until Oct 20th in foreign shores but expect a new dev diary soon after I come back. Cya!
Captain Rex 2 Oct, 2024 @ 1:46pm 
i agree with @IamLags combat in humankind is a lot more fun than the civ style
Cosmic Fox 19 Sep, 2024 @ 5:58pm 
I will pass, only 3 eras is to much like civilization series in Humankind. I have played civ since civ 1. Played on an Atari computer, started playing on them 1978.

Combat rocks in Humankind compared to civ (I am burnt out on civ). civ 7 stole elements from humankind. I find that silly for a coder to do, innovation is always the best way with gaming and coding to get them there. I enjoy VIP and other mods for Humankind so much better however the bugs get me frustrated at times. Old age maybe lol
IamLags 19 Sep, 2024 @ 2:33am 
love the concept, except that combat is the one thing that humankind does better than civ IMO (and i love CIV). It would be great to have a version of this mod, that didn't modify the combat.
Cosmic Fox 18 Sep, 2024 @ 6:46pm 
Will this work with the VIP mod and the other ones that go with it?
brunocarvalhopaula  [author] 8 Sep, 2024 @ 2:18pm 
Oh, thats a bug then, I'll fix it
joelsandkamp 8 Sep, 2024 @ 1:38pm 
great concept a bug I have noticed is nomadic cultures don't get food curiosities or food from hunting animals they do get food from pillaging
Phlegmagicus 2 Sep, 2024 @ 6:42am 
Ah I see. It would be cool if we could connect the assets to yields or technologies (or both) somehow 🤔
brunocarvalhopaula  [author] 2 Sep, 2024 @ 6:17am 
Yes @Phlegmagicus, the district assets follow the chosen cultures just like regular Humankind
Phlegmagicus 2 Sep, 2024 @ 6:10am 
Great Idea, looking forward on trying the mod!
I was wondering which assets do the buildings of the district's use? Are these based on the culture selected in the era?
brunocarvalhopaula  [author] 2 Sep, 2024 @ 5:34am 
Thanks for the suggestion @oddball. I'm actually thinking about going in a different direction: to reduce sword type unit's base CS and give them an Anti-spear bonus like they do in the Civ series
oddball 1 Sep, 2024 @ 2:03pm 
As a suggestion for balancing combat I'd personally recommend reworking spear units to be a "benefits from formation" style unit rather than an "anti cavalry" type of unit.

So instead of bonus versus cavalry they'd get bonus per adjacent unit with the phalanx trait. This would make it easier to balance shock cavalry, and it'd also reward building a line of battle around these guys while letting sword type units be more tactically flexible and operate independently without losing combat strength.

You could then change things up in the early modern period by making muskets weaker in direct combat but giving them a buff for standing adjacent to halberdiers. So instead of wanting a monotype line of spears backed by cavalry and archers on the flanks you'd want a mixed line of halberdiers and muskets emulating the tercio.
oddball 1 Sep, 2024 @ 1:56pm 
When are you creating a discord for your modding work?
Maximus Combabilidade 1 Sep, 2024 @ 1:09pm 
trabalho exelente.
Maximus Combabilidade 1 Sep, 2024 @ 12:52pm 
grande ideia .
brunocarvalhopaula  [author] 1 Sep, 2024 @ 5:04am 
Rural and base Urban districts do NOT cost any stability whatsoever. Also, base quarters do not exploit tiles around them so you have to build the rural districts to get the exploitations you want.
Lukin4u 1 Sep, 2024 @ 4:18am 
Do Makers Quarters need rural districts around them like Farmers Quarters?

Do rural and urban districts count towards stability cap?
brunocarvalhopaula  [author] 31 Aug, 2024 @ 6:51am 
@no cussing: You need to subscribe here then enable the mod in the game. Look for Content > Mods in the main menu

@Guvernoren: Yes, it was revealed about 10 days ago. Civ 7 will have 3 eras and you'll change civilizations on each era.

@Kumiko Oumae, @Elhoim and @Xzq: Thanks for your kind words
Guvenoren 31 Aug, 2024 @ 5:02am 
Wait, there are only going to be 3 eras in civ 7?
no cussing 30 Aug, 2024 @ 12:30pm 
how do i enable this?
Kumiko Oumae 30 Aug, 2024 @ 2:34am 
Looks great
Elhoim 29 Aug, 2024 @ 7:58pm 
So awesome!
🐷丸宝导师🐷 29 Aug, 2024 @ 7:20pm 
awesome