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at BepInEx.Preloader.PreloaderRunner.PreloaderPreMain () [0x00000] in <fc9d7fbc6dcb44cf87be11d8d92ae161>:0
Fortunately, the Horadric Cube's reroll ability does allow acquiring modded relics (including the Horadric Cube itself)
Here's one bug I'm able to reproduce consistently:
1. Get more than 1 Horadric Cube
2. Save game, quit, then load that file
3. Now only one Horadric Cube will actually have its UI load, fortunately you can still store items in them so they dont disappear/corrupt, but you cant use the other Horadric Cube's for transmutations (except one)
Great mod however, the neat detail of the item types/tags actually influencing the result of the transmutation gives more control over the result in a fair way, its fun!
(description says you can obtain it by defeating a boss, but that doesn't seem to be the case)
No worry :) The zip file under steamapps\workshop\content\1970580\3046928382 should contain four items "BepInEx" "changelog.txt" "doorstop_config.ini" and "winhttp.dll". Copy them to the root of game folder (for instance D:\SteamLibrary\steamapps\common\Backpack Hero) and you're good to go.
As mentioned there, my latest theory is that this problem occurs when the created item has an effect that relates to destroying consumed ingredients, such as the black mana stone created from rare mana stones.
I would really appreciate it if you could jot down the problematic combination and transmutation result the next time you encounter this bug, should you decide to give this mod another try.🥲
Stack trace:
UnityEngine.Component.GetComponentsInChildren[T] (System.Boolean includeInactive) (at <6c5d522f2f8d43e0a55c183046b307ae>:0)
UnityEngine.Component.GetComponentsInChildren[T] () (at <6c5d522f2f8d43e0a55c183046b307ae>:0)
Item2.TemporaryRenableAfterDestroy (System.Collections.Generic.List`1[T] triggers, System.Collections.Generic.List`1[T] activeItems) (at <83ac97fa5d334818a117beb71da60fc8>:0)
Item2.ConsiderCreateEffects (System.Collections.Generic.List`1[T] triggers, System.Collections.Generic.List`1[T] activeItems, System.Collections.Generic.List`1[T] activeCreateEffects) (at <83ac97fa5d334818a117beb71da60fc8>:0)
GameFlowManager+<ConsiderAllEffects>d__58.MoveNext () (at <83ac97fa5d334818a117beb71da60fc8>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <6c5d522f2f8d43e0a55c183046b307ae>:0)
If you don't find it too much of a hassle or distraction, could you please edit the "Backpack Hero\BepInEx\config\BepInEx.cfg" file as
[Logging.Console]
Enables showing a console for log output.
Setting type: Boolean
Default value: false
Enabled = true
to enable console logging and post the error messages here should you encounter the same issue again? Thanks a ton🥲
Could you remove the workshop folder of this mod, perform an unsubscribe-resubscribe and then reinstall the mod content? Hope I'm not asking too much of you🦦. BTW I created a discussion for this issue.
@Hell's Traffic Accident Thanks for reporting the bug. I will be pushing a new version, hopefully resolving the issue.😿
Stack trace:
UnityEngine.Component.GetComponentsInChildren[T] (System.Boolean includeInactive) (at <6c5d522f2f8d43e0a55c183046b307ae>:0)
UnityEngine.Component.GetComponentsInChildren[T] () (at <6c5d522f2f8d43e0a55c183046b307ae>:0)
Item2.TemporaryRenableAfterDestroy (System.Collections.Generic.List`1[T] triggers, System.Collections.Generic.List`1[T] activeItems) (at <83ac97fa5d334818a117beb71da60fc8>:0)
Item2.ConsiderCreateEffects (System.Collections.Generic.List`1[T] triggers, System.Collections.Generic.List`1[T] activeItems, System.Collections.Generic.List`1[T] activeCreateEffects) (at <83ac97fa5d334818a117beb71da60fc8>:0)
GameFlowManager+<ConsiderAllEffects>d__58.MoveNext () (at <83ac97fa5d334818a117beb71da60fc8>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <6c5d522f2f8d43e0a55c183046b307ae>:0)