Total War: WARHAMMER III

Total War: WARHAMMER III

4 Bretonnian Landmarks for the Empire
25 Comments
ChopChop 15 Dec, 2024 @ 3:48am 
Thank you for updating the mod, I will be deleting the patch soon!
Grenando 13 Dec, 2024 @ 9:54pm 
omg you are back
Elchardus  [author] 13 Dec, 2024 @ 9:52pm 
Updated.
ChopChop 24 Aug, 2024 @ 10:41am 
[Patch] 3 Empire Landmarks Mods
https://steamoss.com/sharedfiles/filedetails/?id=3316296142

IDon'tSpeakRussian! i have integrated your patch for the tower landmark effect fix in the combo patch :steamthumbsup:
Yami 17 May, 2024 @ 3:23am 
please update
Tingu 6 May, 2024 @ 9:51am 
can you update your mods?
iDon'tSpeakRussian! 3 Feb, 2024 @ 8:23am 
You're welcome, I will gladly help out anyone willing to make Empire content :)
Elchardus  [author] 3 Feb, 2024 @ 8:14am 
@ iDon'tSpeakRussian!: Thanks buddy, steam kept validating my game for weeks so I uninstalled everything eventually. Havent gotten the energy to install it all again.
iDon'tSpeakRussian! 3 Feb, 2024 @ 5:18am 
Fix for crashing, author is welcome to copypaste this into the main mod :) https://steamoss.com/sharedfiles/filedetails/?id=3153016958
Riaias 13 Dec, 2023 @ 12:04pm 
I second this
William Hughes 13 Dec, 2023 @ 8:58am 
The mods cause a crash on fame start up. needs an update or patch fix
LEGION-V 10 Dec, 2023 @ 12:51am 
it is advisable to update to 4.1.1. crashes from the game
iDon'tSpeakRussian! 29 Nov, 2023 @ 8:03am 
4.1 patch changed the following:

wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod
replaced with
wh3_main_effect_winds_of_magic_pool_cap

wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod _enemy
replaced with
wh3_main_effect_winds_of_magic_pool_cap_enemy

I believe you have just couple of entries referencing this, should be easy to fix :)
carloscgc 26 Nov, 2023 @ 4:16pm 
Crash on startup
Grenando 24 Nov, 2023 @ 2:42am 
hi man this mod crash on startup now
Kota ti ga Smota 8 Nov, 2023 @ 10:18am 
is there a way you could add certain bretonnian cavalry units so you could recruit them as the empire if you have constructed the specific landmark. For example: after constructing abbey of the grail companions, it unlocks the recruitment of grail knights? I tried doing this myself in rpfm, but I did not manage to come up with a solution..
Elchardus  [author] 4 Nov, 2023 @ 7:53am 
Updated for hotfix 4.0.7
Elchardus  [author] 2 Nov, 2023 @ 7:53am 
Updated for hotfix 4.0.6
Elchardus  [author] 15 Oct, 2023 @ 2:09pm 
Thanks Sirius :D
Sirius 14 Oct, 2023 @ 7:45am 
great mod:thisistotalwar:
Elchardus  [author] 12 Oct, 2023 @ 9:46am 
Updated for hotfix 4.0.5
Elchardus  [author] 31 Aug, 2023 @ 8:54pm 
Should be compatible in theory, haven't tested it though :)
Karl Franz 31 Aug, 2023 @ 5:57pm 
Compatible with other Landmark mods? (Such as Immortal Landmarks, Landmarks of Legend, ect.)
Elchardus  [author] 31 Aug, 2023 @ 11:20am 
Nothing had to be changed, clicked on update but since nothing has changed the 'updated date' stays 25 august.
Elchardus  [author] 31 Aug, 2023 @ 10:27am 
Doesn't need update since none of tables in the mod are outdated. :)