Total War: WARHAMMER III

Total War: WARHAMMER III

Vlad and the Empire
325 Comments
Boshty 23 hours ago 
Wish id found this 2 months ago when i did my 'good guy vladdy' campaign, helping keep the empire safe. my headcannon was when you die in sylvania, you can give your body to help defend the family you leave behind. so they were good guy undead. this mod would have made it so much better. *sighs, and loads up a new vampire count campaign lol*

sorry lizardmen, you will have to wait a little longer :p
Valtyr 27 Jan @ 7:24pm 
Ok after seeing how it is supposed to work. The vampire coven building is invisible and doesn't do anything when built, cannot reinstate elector counts, so mod isnt working for me :(
Valtyr 27 Jan @ 6:51pm 
How do you reinstate elector coutns? I cant seem to get it to work
Raviollius 1 Jan @ 4:30am 
@LimeUser I suggest the Better Alliance mod. It gives extra allegiance points per turn, raises the cap of total allegiance points to 900, lets you have as many as 20 allied units in each army(there are submods for recruiting lords/heroes from allies) and, more importsntly for you here, makes it so red line skills affects every unit of that type, from all factions.
Dr Faisal 30 Dec, 2024 @ 2:38am 
Mod still works great.
Thanks for making Vlad feel like a WH3 faction
ewobmrk 21 Nov, 2024 @ 1:43pm 
does this mod stil work
LimeUser 28 Sep, 2024 @ 5:33am 
Could use some more stat boosts for late game, like being tied to bloodline lord bonuses.
Empire units are great but only when buffed from skills and although there's really good missile bonuses most of the elector count units are melee/hybrid.
LimeUser 28 Sep, 2024 @ 4:27am 
Just saw the faction effects in the selection screen, ignore my last comment.
LimeUser 28 Sep, 2024 @ 4:23am 
Does this grant your vassals immunity to vampiric corruption attrition/debuffs?
crushcommando 19 Sep, 2024 @ 5:53am 
Just had a pretty fun playthrough with the mod! Such a different playstyle than you usual do and leads to interesting scenarios you normally wouldn't have as VC. The one thing i would say if possible is to not require every elector count in the game for u to ascend. To resurrect marienburg I would've needed to betray an ally which sure I could do, but reikland confederated 2 other elector counts by the time i vassalized them so I would've needed to betray my own vassal to blow up 2 of their cities just to revive 2 ECs. I'd already vassalized the other living empire factions but yeah (i also got giga unlucky establishing cults early on). Otherwise superb mod!
𝑂𝑟𝑐 𝐵𝑜𝑖 21 Aug, 2024 @ 8:33am 
This is awesome! - thankx.
Rhox  [author] 8 Aug, 2024 @ 9:49am 
Any agent action against settlement will have a chance to establish it
Rhox  [author] 8 Aug, 2024 @ 9:32am 
Then you haven't played this mod before and don't read the faction effects
Dean050 8 Aug, 2024 @ 9:10am 
Is there a hero that can build vampire covens? I recall seeing one but I cannot find it anymore since the hotfix?
Hoshi 10 Jul, 2024 @ 2:14pm 
A little frustating losing popularity by assassinating orc heroes, they' aren't even humans :P !!! And I respect your decision but I also wish the bar was smaller for us who does not have so big resolutions avaliable.

I always have fun with your mod btw, thanks so much for making and supporting it =D
Rhox  [author] 5 Jul, 2024 @ 6:56pm 
astracaroth//Possible, yes. Am I willing to? No. I have to adjust the positions of all of that. Just make your resolution higher, if you can't, or using too many mods that take up the upper bar, I can't do much about it.,
astacaroth 5 Jul, 2024 @ 6:54pm 
is it possible to make the bar shorter? sometimes i can't even see my income value depending on the number of effects displayed
graetor 18 Jun, 2024 @ 5:15am 
yeah, its about your edited wulfhart's supply mechanic in OVN Albion, which i figured was yours since most dbs or scripts relating to it was under your name. but ill ask in the ovn channel if it isnt fully yours
Rhox  [author] 18 Jun, 2024 @ 5:01am 
graetor//If it's about using codes, you can all my non-team codes without a problem.
If it's from team mod, ask it in Discord's team channel, there is a high chance it is not mine.
If it's about modding question, I answer question in the mod_development from time to time in
graetor 18 Jun, 2024 @ 4:11am 
hello, is there any way to contact you? thank you
Asaryalyur 17 May, 2024 @ 5:10pm 
Wonderful and fun mod, thank you very much. Playing it in multiplayer co-op together with Karak Kadrin and it functions without a problem. Just for your info as you seem unsure according to your FAQ
Hoshi 5 May, 2024 @ 9:28pm 
@Canadian_Zac you could try https://steamoss.com/sharedfiles/filedetails/?id=2790029103 this mod makes all generic lord skills to apply to all recruited units via diplomacy
Rhox  [author] 1 Mar, 2024 @ 5:28pm 
Canadian_Zac// While I know it's possible, I just chose to give buffs to them via effect bundle as
1. It will create node incompatibility if I add one.
2. And messy if I add a bunch of effects to the existing skill
Canadian_Zac 1 Mar, 2024 @ 12:19pm 
It'd be great if you could add a skill to Vlad that would buff up the Troops from Imperial positions (The ones you get from owning the province capital), would be great to be able to run Vlad with a full human army.

Loving the mod though! This is great!
Rhox  [author] 28 Feb, 2024 @ 7:41am 
Thinking Tofu// Specify which part isn't working before asking for an update.
Thinking Tofu 28 Feb, 2024 @ 7:21am 
Update Please?
Survivor of Lake-Town 12 Feb, 2024 @ 5:11pm 
@AdanaCityPlayboy that would be Conquest of the Blood Dragons causing that
Rhox  [author] 11 Feb, 2024 @ 11:39pm 
DJ WEEABOO// Cap is DB and needs some serious DB rework to do it (changing the threshold to % from absolute value, effect bundle applier, etc)

Resource gained from script is easy to do so, but after battle loot is DB and is impossible to change via MCT

My advice is open it up with RPFM and change the gains from the DB and the script
DJ WEEABOO 11 Feb, 2024 @ 11:32pm 
Cool mod but the progression feels way too fast to feel satisfying. Can you add in a setting that allows the player to tweak the value of how many points are allocated for Popularity Gain/Loss?
zbyszekpy 25 Jan, 2024 @ 4:12am 
AdanaCityPlayboy perhaps from champions of the undeath and in that case I don't believe they stop
Rhox  [author] 23 Jan, 2024 @ 4:10pm 
Not this mod. My guess is you're using cou or similar
AdanaCityPlayboy 23 Jan, 2024 @ 2:10pm 
When do the Witch hunter attacks stop?
Rhox  [author] 21 Jan, 2024 @ 4:31am 
I'm not sure how Slyvania Faction Overhaul mod is implemented, so can't say much about it
AdanaCityPlayboy 21 Jan, 2024 @ 4:29am 
I think there is a conflict with the Slyvania Faction Overhaul mod (Petr von Stolpe Elector Count Sylvania) Firstly, you cannot vassalize him via the Influence/Blood Kiss method without crash, not via console command, and for some reason, when he was about to be wiped out it crashed too.
Rhox  [author] 14 Jan, 2024 @ 4:48pm 
Unlimited but you need a time to refill it
Cahir 14 Jan, 2024 @ 9:30am 
Does it mod allow me to recruit unlimited Imperial Troops (like every 10 turns) or can I get only one unit of them?
Lemonz 16 Dec, 2023 @ 12:08pm 
I tried it and it seems to work fine
Rhox  [author] 1 Dec, 2023 @ 8:01pm 
No
Lemonz 1 Dec, 2023 @ 7:56pm 
Does this work with Old World?
I know it doesn't say that it does anywhere, but all the elector stuff still exists in Old World so it might
JP 29 Nov, 2023 @ 3:17am 
Oh.... Thanks.. lmao
Rhox  [author] 29 Nov, 2023 @ 3:14am 
Please see the faction effects.

"On successful hero action against a settlement, Vampire Coven will be built with 30% chance."
JP 29 Nov, 2023 @ 3:07am 
I don't know what to say, it didn't work for other settlements (succeeded on both Building + Walls action).. lmao
JP 29 Nov, 2023 @ 3:04am 
Update:

If you
1. Use a Vampire to damage a building and it succeeds, you get a coven on the same turn.
2. Use a Vampire Captain to damage walls and it succeeds, you get a coven on the same turn.
3. Use a Necromancer to assault a garrison and it succeeds, you DO NOT get a coven.
4. Use a Banshee to damage walls and it succeeds, you do NOT get a coven.
JP 29 Nov, 2023 @ 2:55am 
I'm not sure who did it..
But I had a Banshee, Necromancer, Vampire and Vampire captain all act on a city and next turn it had the Coven.. It was just 'damage walls' and 'damage building' that was present.
JP 29 Nov, 2023 @ 2:39am 
@WolfgangTheSecond how did you do it the first time?
I've tried with different agents and none of them are able to do it.
reflection 21 Nov, 2023 @ 10:33am 
I changed the amount of vampiric influence given by post battle kiss, hope it will fix this
Rhox  [author] 20 Nov, 2023 @ 9:26pm 
You can just increase the threshold or give some malus, but I'm not interested in giving it.
reflection 20 Nov, 2023 @ 1:38pm 
Btw, is it intendent to be so easy to vassalize enemy using seduction? I can win just one battle (which will give Vlad's kiss for enemy) and estabilish one covenant, wait 10 turns and enemy is mine easily. Is there is a way to make it harder?
reflection 18 Nov, 2023 @ 2:53pm 
Seems like new units isn't balanced for SFO
WolfgangTheSecond 14 Nov, 2023 @ 4:34pm 
I've been trying to set up the Vampire covens with heroes, and it has only worked once that I can tell. Had banshee near Pfieldorf and set one up there, but aside from that the only covens I've been able to set up were after battles.