Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
sorry lizardmen, you will have to wait a little longer :p
Thanks for making Vlad feel like a WH3 faction
Empire units are great but only when buffed from skills and although there's really good missile bonuses most of the elector count units are melee/hybrid.
I always have fun with your mod btw, thanks so much for making and supporting it =D
If it's from team mod, ask it in Discord's team channel, there is a high chance it is not mine.
If it's about modding question, I answer question in the mod_development from time to time in
1. It will create node incompatibility if I add one.
2. And messy if I add a bunch of effects to the existing skill
Loving the mod though! This is great!
Resource gained from script is easy to do so, but after battle loot is DB and is impossible to change via MCT
My advice is open it up with RPFM and change the gains from the DB and the script
I know it doesn't say that it does anywhere, but all the elector stuff still exists in Old World so it might
"On successful hero action against a settlement, Vampire Coven will be built with 30% chance."
If you
1. Use a Vampire to damage a building and it succeeds, you get a coven on the same turn.
2. Use a Vampire Captain to damage walls and it succeeds, you get a coven on the same turn.
3. Use a Necromancer to assault a garrison and it succeeds, you DO NOT get a coven.
4. Use a Banshee to damage walls and it succeeds, you do NOT get a coven.
But I had a Banshee, Necromancer, Vampire and Vampire captain all act on a city and next turn it had the Coven.. It was just 'damage walls' and 'damage building' that was present.
I've tried with different agents and none of them are able to do it.