Crusader Kings III

Crusader Kings III

Gamerule Gadget
100 Yorum
Tren Abuser 24 Oca @ 22:27 
can't change faith acceptance. Damn, gonna have to restart my entire empire.
-=Illumifant=- 22 Oca @ 16:47 
All praise to the Lord and Savior!
TheDeadWave 19 Oca @ 5:33 
the mod corrects the errors of the saves after the game update, thank you.
TheLoneWanderer 18 Oca @ 13:27 
Thank you!
Troubool 18 Oca @ 11:08 
Return of the GOAT
PhantomImmortal 18 Oca @ 9:53 
WE ARE SO BACK
mairao 18 Oca @ 8:43 
Welcome back, Stik. :)

Will you be updating the remaining MMMs? Cheers.
Stik' | Mostly Mechanical Mods  [yaratıcı] 18 Oca @ 7:18 
Updated for 1.14
p0xus 2 Oca @ 14:29 
This does still work - you just go into the game rules menu from the main menu to change them.
Dogface_08 21 Kas 2024 @ 12:53 
Just realised when it was last updated-
Dogface_08 21 Kas 2024 @ 12:52 
I can't find any option for it in character menu, decisions or settings
Fimconte 12 Kas 2024 @ 19:49 
How do you access it in-game?
finallyciv 28 Eki 2024 @ 9:09 
A German localization for Gamerule Gadget has been integrated into this mod: https://steamoss.com/sharedfiles/filedetails/?id=3355568022
Scyobi_Empire 11 Eki 2024 @ 10:22 
Is this updated to 1.13.x
Jet 9 Eki 2024 @ 14:49 
@Lord WoffinShire is it safe to remove after changing the game rules?
Alexander Pistoletov 8 Eki 2024 @ 22:04 
@Lord WoffingShire how do u change rules ingame in MIV?
Lord WoffingShire 7 Eki 2024 @ 11:59 
Everything this mod does is now included (and working with the new update) in the More Interactive Vassals mod. If you're only interested in what this mod does you can simply disable all the features of MIV in the gamerules.
lotherius 3 Eki 2024 @ 17:02 
nyyfandan: The whole foundational framework set of mods needs redone as most of them depend on each other.
nyyfandan 3 Eki 2024 @ 14:38 
Anyone know if this still works with the new update? Given the nature of it, it seems likely that it could really mess up a save file, which is why I'm nervous to check
Mightus 12 Eyl 2024 @ 11:13 
Hey, I noticed that the mod does not have "epidemic_frequency_disabled" as a potential rule, which is referenced in epidemic vanilla files, which I think may cause unexpected behaviour with plagues.
Börnerchen 6 Eyl 2024 @ 10:44 
Doesn't seem to work with AGOT sadly.
Spacewolf 4 Eyl 2024 @ 7:02 
I can't tell if this is a GG thing or caused by Vanilla or what. (Maybe other mods) this links to a screenshot of what I'm talking about. In short: Lots of rules have descriptions that are too long for the space allotted, and there's no way to read the complete descriptions?
fang3412 24 Ağu 2024 @ 23:24 
doesnt no plagues just disable achievements?
Kharnath 24 Ağu 2024 @ 1:45 
this mod causes the no plagues settings to disable achievements
Napels 22 Ağu 2024 @ 14:49 
Why am I getting no plagues
theDehumanized 18 Tem 2024 @ 14:10 
How to access game rules menu?
Ronald Delecroix 15 Tem 2024 @ 13:43 
i second the notion that this mod kinda undoes Paradox fix for plagues frequency - with it even "very rare" freq is super frequent (even for smaller realms it's like a plague every 10 years). can you look into it, Stik' ?
ツ Sex Haver ツ 18 Haz 2024 @ 18:42 
nice mod, I wonder if you can do something about the plague frequency? Thanks!
Stik' | Mostly Mechanical Mods  [yaratıcı] 4 May 2024 @ 12:21 
Hold on, I'm a moron, I can just revert to the previous version, sorry I didn't think about it sooner, I'll do that real quick
Stik' | Mostly Mechanical Mods  [yaratıcı] 4 May 2024 @ 12:20 
Yes, I'll remove it as soon as I get access to my PC back
hamletsdead 4 May 2024 @ 8:37 
@Stik', are you going ot remove the ModCon ad from the mod now that ModCon is over?
消化不了酪蛋白 3 May 2024 @ 5:56 
Beware that this mod hijacks your loading screen with a giant mod con ad. Don't download it if you don't want the ad.
屑魔女伊蕾娜⭐ 13 Nis 2024 @ 7:46 
Unable to modify the plague rules. The new version of the plague frequency and mortality rate is too high. I would like to reduce them a bit
Stik' | Mostly Mechanical Mods  [yaratıcı] 29 Mar 2024 @ 16:50 
@Jet the mod would need to add a flag to their game rule settings for GG to enable changing them.
I don't enable all game rules to be changed by default, because some can break games if changed mid-way through, so I keep this opt-in.
Get in touch with them and ask them if they can handle compat, it's quite easy to do and doesn't cause issues if their mod is used without GG either.
Jet 26 Mar 2024 @ 14:40 
have this and the framework. despite moving both to the bottom of my modlist i cant affect the cadet house rule from this mod. Is it possible to be affected?
https://steamoss.com/sharedfiles/filedetails/?id=2243137897&searchtext=cadet
Czaritsa 20 Mar 2024 @ 2:31 
FYI - dropped today, a mod called "No More Plagues." Apparently - they can be turned off now! (Que Handel's "Messiah" song.)
hamletsdead 19 Mar 2024 @ 11:22 
Thanks mucho, was truly annoying to accidentally be locked into something like "Sick People Wear Those Stupid Gowns" and not be able to change it after game start.
Legend Slayer 16 Mar 2024 @ 19:55 
@Dishwasher64

Would you mind sharing please what file you edited to modify plague rules?
YoungYang理塘破坏龙吉称 15 Mar 2024 @ 13:37 
game rules of plagues plz
Jet 12 Mar 2024 @ 18:26 
always enjoy stik mods
Dishwasher64 12 Mar 2024 @ 18:17 
Not sure what problems you'd expect to see, but I edited your mod to let me change plague frequency and haven't noticed any obvious issues with my playthrough. Anecdotally it did seem like I got fewer plagues after bumping it down to rare as well.
Stik' | Mostly Mechanical Mods  [yaratıcı] 12 Mar 2024 @ 17:51 
The new game rules related to plagues can't be changed yet, I need to check whether they can safely be changed after game start, haven't looked into that yet, I'll try to get around to it before the end of the week

but at least they'll show =)
eNoble-US 12 Mar 2024 @ 15:46 
Wow. Well, this would've saved me ALOT of game restarts if I knew this existed lmao.
Lucasif 12 Mar 2024 @ 12:08 
You're a legend mate.
WatchingOverTheRiverRhine 12 Mar 2024 @ 10:21 
I love you
Stik' | Mostly Mechanical Mods  [yaratıcı] 12 Mar 2024 @ 7:43 
Gamerule Gadget updated for Scythe 1.12
SgtPeppersSoul 6 Mar 2024 @ 18:22 
As a heads up for anyone looking: If you have this enabled on Patch 1.12, it will hide all rules added by the new DLC. Definitely requires an update.
Xherdos 16 Şub 2024 @ 6:40 
Thank you... THANK YOU VERY MUCH FOR SOMETHING PARADOX COULDN'T DO!
TdizzleGod 29 Oca 2024 @ 16:52 
is this mod save game compatible and is it compatible with major overhaul mods like elder kings
Mellie_Fortuna 26 Ara 2023 @ 21:12 
Hey guys, does the load order matter for this mod?