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With just this block and standard radar, the Mandrake won't lock on till something is 50% too close for it to hit. As in literally on a 0-10 scale, 10 being where the Mandrake can hit, by the time it finds an enemy to lock onto its at 5 and its too close to hit.
Even with a modded Radar that optimizes weapon range and shooting, this can barely hit a target and highly relies on trial and error. Even when it hits a target it's usually only the AoE of a single shell barely hitting the target.
What I was trying to use them for in game was as Artillery Turrets for Base Defense which really doesn't work as it seems these need to be tech mounted and moved around quite a bit to work which is fair.
TLDR: my game is probably buggy and messing with the range and shell homing as mine shoot differently than they do in the yt video
https://youtu.be/afopc7ToHHY
Now pay attention alright? if I hear 1 more trooper asking about how to use the gosh darn Mandrake for 1 more gosh darn time I swear to fu---
- - END OF TRANSMISSION - -
->New particle fx for the MAC
The 3rd Chapter of DMS Community Research Grants goes to :
-Mandrake artillery from crossout with 5 votes
Thank you to everyone who has participated with ideas and votes
https://youtu.be/CRfMsjURbaA
-Clairvoyance bomb sight with 5 votes (pending code support)
-Jericho missile from Ironman 1 with 3 votes (will enter production immediately)
Thank you to everyone who has participated with ideas and votes
https://www.youtube.com/watch?v=BvWfh0JdGVQ&t=6s