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Thanks for your mod.
I noticed something strange in your code : why did you override everyHours the "SPlantGlobalObject:rottenThis" method ?
In fact you should only do this once at the start of the game isn't it ?
The Kentucky Roleplay (KYRP) server will be including your mod on our next iteration. Our team would like to add your mod to a mod pack. We will credit you as the creator of the original mod. Our mod pack would not be public on the workshop.
Please let us know if we have permission to incorporate your mod in our mod pack.
We appreciate your time and the work you put into your mod.
KYRP Senior Admin Team
What does the sandbox setting do?
Do crops still rot from lack of water, and disease, or is rotting completely disabled?
I am the owner of a small community and would like your permission to place any of your mods in a (unlisted) modpack for my server. Naturally, I'll credit you as the original owner of your mods, along with linking your mods to refer others to their workshop page. They'll be kept updated. Thank you in advance!
Here is the translation for Traditional Chinese, Sandbox_CH.txt, UTF-8 :
Sandbox_CH = {
Sandbox_CropsNeverRot_DiseaseCheckTime = "染病檢測頻率",
Sandbox_CropsNeverRot_DiseaseCheckTime_tooltip = "遊戲將以每 X 小時為頻率對疾病進行檢測,並取代腐爛機制。"
}
Also added a compatibility patch for "Xnertot Farmable Trees" so that trees don't "turn old" if you don't harvest their fruit (since it's basically equivalent to rotting and you'd have to replant them)
I'd appreciate a list of the mods you're using besides the modpack, so I can give it a proper look.
"Is not a Le Gourmet Revolution problem, the problem is when people mix a lot of mods even if in discussions threads have a list of incompatible mods and omit to read all info.
Also in comments I say about to view instructions on seed packets (By right clicking on them) but people not read comments to find solutions...
This modpack have a support for custom mappers also, so when a mapper adds a custom farming tile, the system transform that tile in a farming object.
If another mod touches and modifies the same file can destabilize the mod farming system.
So please read incompatibilities before experimenting."
Is this something you may be able to fix? (Le Gourmet Revolution is one of the mods in the modpack).
@Goynus @h15588: both mods should be compatible now.
@Sea Beaner: Yes
because both have 'rottenThis' function,can you fix this?(my english is poor,sorry)
Carrots
Leeks
Onions
Lettuce
Cabbage
(They don't regrow themselves and you would have to regrow them using kitchen scraps. So someone who is like level 1 in farming can't regrow their veggies but someone who is 5+ levels in farming) Each veggie has a diff way you can regrow it. Like carrots
Carrots can be regrown from carrot tops. Have the carrot tops put in a dish that has little water. This is a way to keep regrowing veggies when they rot without having to completely throw it away and instead you can regrow it. For some veggies you can use water bottles, buckets, etc. Also to regrow the plant after all the steps are done you MUST place it outside and wait for it to grow that way