Barotrauma

Barotrauma

Barotraumatic Extended Monsters Fixes (DEPRECATED)
18 Comments
Snitty 26 Aug, 2023 @ 8:35pm 
Just a heads up for both baga and author, this hash calculation is currently a glitch thats been effecting various mods (a good example is that your Xan Vol1 fix works just fine, but this one does not). Heres a post on reddit that i followed to get it to work:
https://www.reddit.com/r/Barotrauma/comments/14gd1cy/fix_for_expected_hash_code_error/#:~:text=To%20fix%20this%20bug%2C%20go,to%20the%20file%20named%20%E2%80%9Efilelist .
mikehagen22  [author] 16 Jul, 2023 @ 4:02pm 
I was able to run the mod just fine on local. Try reinstalling?
bagabaga 16 Jul, 2023 @ 12:41am 
I've got a problem that in game it tells me this mod " Hash calculation returned 95DB595F2F8225B004FBFD55C8E1BB96, EXPECTED 4D972E85F08B6882499F6909A15B3D47" and cant be use
Jinkis 27 May, 2022 @ 9:02am 
God I wish this game wasn't such a bitch to mod, why does an error message have to be so destructive when the game is clearly still running :(
Pet Mudstone 19 May, 2022 @ 2:46pm 
NVM the base Barotraumatic mod has a text file that assigns proper names to everything.
Pet Mudstone 19 May, 2022 @ 1:53pm 
I checked the files and some of the creatures (abysswatcher, epicentrum, Magmalarva, Magmaworm, Shadowwhale, Stonewanderer, Thalamuscarrier, Turretcarrier) have empty display name variables. Is this intentional? Furthermore the Brain Moss and Shadow Leech don't have their display names properly capitalized either.
Medium B*t 18 May, 2022 @ 6:47am 
Hey just to let you know, there's an issue with the Thalamus Carrier where it tries to give everyone an affliction that doesn't exist. It's trying to apply "carrierbeacon" where as the affliction is defined as "EMcarrierbeacon". Basically every time it spawns everyone gets a red text error
De Le-Roy 8 May, 2022 @ 10:52am 
1
Nocturnal_lp 26 Apr, 2022 @ 2:16pm 
Hey im getting a crash saying "Barotraumatic Survivator Fixes" depends on a package with name or ID "Survivor Extended Monsters fixes" that is not currently enabled. (Barotrauma.MissingContentPackageException)
Target site: System.String get_Value()

and every time i try to apply it it fails any ideas?
mikehagen22  [author] 18 Jan, 2022 @ 8:54pm 
if there's something broken then please show me a crash log or an error log thank you
Cousin Vinny 18 Jan, 2022 @ 11:47am 
can you stop breaking the mod every other update
John Toby Simon 29 Nov, 2021 @ 7:05pm 
THAT SO GOOD
DarthCY 24 Nov, 2021 @ 5:17pm 
Sorry, what i had said before was wrong.
It is not the[item name = ""], but the [displayname=""]
DarthCY 23 Nov, 2021 @ 8:01pm 
Hello, I'm a simplified Chinese translator.

I noticed that some of your mod items and creature names are defined in the corresponding XML and cannot be re translated using external translation XML.

For example, in the translation file < entityname. K_ em_ Coelanthfang > example < / entityname. K_ em_ Coelanthfang >, this cannot take effect because you defined [item name = "coelanth Fang"] in [survivor extended monsters fixes \ items \ materials. XML].
The correct way is [item name = ""], so that the name of this item can be defined in the translation file.
MasonMachineGuns 24 Oct, 2021 @ 11:23am 
loads of carbon, sale, and the memes of course. RP a whaler is absolutely amazing
Lance Patchwork 24 Oct, 2021 @ 11:02am 
What is the whale oil use? Sales?
vavks 18 Oct, 2021 @ 7:10pm 
outstanding change notes
Pedro Alcântara 1 Sep, 2021 @ 9:31pm 
More whales, more oil, yes, more love