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Fordítási probléma jelentése
Society:
- Administrative Capacity: with mod it says it increases "Admin capacity" instead of unity. Not sure if tooltip is wrong or mod changes effects. I'm assuming that "admin cap" is an outdated mechanic, but there are no references in the game to it (I started with 3.4)
- Proclaimation Broadcasts: I don't think this is a real tech (anymore). But with the mod, it shows up as an option. It says it increases "edict duration", but I think all edicts now last until canceled so not sure what it does.
Not sure about Psionics tree.
I mean goddamn, the only real thing that gets on my nerve sometimes about late game or overmodded stellaris is having to deal with the rng and constant micro for research. Once you have over 7k tech a month, it becomes unfeasible to always tell my guys what to research. It's like a punishment for being on top of my game tech-wise. I only wish paradox made the existing research mechanic better by including the icon of the researched tech in the little science notification so I wouldn't have to click to see what just got researched. But oh well, I'm sure that's like 4 major reworks away anyways lmao.
Once again, thanks for this mod. You have no idea how much fun you've made late game and overmodded stellaris for me.
? If not that then maybe their disription as a mouse over pop up.
Anyways great mod and keep em coming :)
Fixed a typo which hid 2 repeatables.
Fixed a typo messing up polish localisation.
Added keyboard + and - to work in the "select weight" window
Added enter (same as escape now) shortcut to work properly in the "select weight" window
Prevented an inoffensive error from being logged
@bondboy8 When they notify me, sure!
This mod makes the game prioritize sertain tech when on auto-research. I feel like this might become a vanilla feature
@Sjru If other menu managers want to add a button for it, they are welcome to do so. The main benefit of DMM is that I don't have to ask the creator to add it: I just have to add some code in CR
Other menu managers require their mod to add code on their side to have a button linking to my mod (dunno if it makes sense)