Stellaris

Stellaris

74 ratings
Choosable Repeatables [3.1]
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
652.724 KB
15 May, 2021 @ 5:53am
15 Sep, 2021 @ 1:49pm
3 Change Notes ( view )

Subscribe to download
Choosable Repeatables [3.1]

Description
You like the new auto research feature of vanilla? But you don't like how in late game it will research repeatables randomly? You've come to the right place!
Choosable Repeatables allows you to customize the auto research weights of repeatables technologies! That way the game will research the repeatables you want without you having to lift a finger!
(3.0.* compatible)

Players section
Sounds amazing, but how does it work?
It's really easy! Open up the configuration menu (via DMM) and for each repeatable you can change its ai weight (the weight for AIs and the auto research) for your own country.
There are 16 different weights possible: 0 to 10, 15, 20, 25, 50, 100.

That's a really cool feature! Anything else I need to know? What about achievements?
The Stellaris auto research has a "bug" (or feature to prevent deadlocks): technologies with an ai weight of 0 can still be picked. Therefore I recommend putting the ai weights of the repeatables you want the most at 10 or more.
By default, the ai weights are 1 (like vanilla).
I couldn't test it, but it should be perfectly multiplayer and save game compatible (the displayed level of the tech will be only tracked after the mod is installed though).
Not achievements compatible of course.

What about compatibility and load order?
This mod overwrites the repeatables files (common/technology/00_eng_tech_repeatable, 00_phys_tech_repeatable, 00_soc_tech_repeatable) to add the ai weights modifiers. Therefore you will need a compatibility patch if you are using other mods changing these files (they can simply add the ai weights modifier in it, so you can kindly ask their modder to do it).

Is it compatible with this mod adding repeatables?
You are lucky! This mod was built with modularity in mind, which means that other mods adding repeatables only have to add a small amount of code for each of their own repeatables to get it working! You can kindly ask them to add the required code into their mod (give them a link to this mod, so they see what they have to do).

But I want to research this tech in priority! Or can't I research the lowest level repeatable?
This mod was built around the vanilla auto research. For more advanced picking methods, I recommend looking at Automatic Repeatables (it works fine with 3.0).

You have convinced me, I will totally try this mod!
Have fun!

Modders section
Hey I'm a modder! What code do I have to add in order to add my repeatables?
Welcome! Look at this discussion for the step by step tutorial. Feel free to leave a comment if you add it so I can list other compatible mods here ;)

Credits
Thanks to mr_trousers for the altered modding den image :)

Legal stuff
If you want to translate this mod, feel free to do so and contact me here or (even better) on the Stellaris Modding Den in my channel #stellaris-list-extender (link on the image below). I will be very happy to put you in the Credits section ;)
As usual, I'm not responsable for any damage/incident resulting of the use of this mod, including (but not limited to) save corruption, achievements blocked and so on.

[discord.gg]
Popular Discussions View All (1)
0
1
15 May, 2021 @ 5:55am
Modders guide to add compatibility
TheFlyingPotato
22 Comments
WindFly 24 Jun, 2023 @ 8:25am 
Current version would brings out outdated techs to your pool, try using Automated Repeatables for better experience
kinngrimm 6 Nov, 2022 @ 1:49pm 
love the mod, but needs some updates
sam 28 Jul, 2022 @ 10:36am 
It *sort of* works with 3.4. It researches as intended, however, it appears to research things which no longer exist:

Society:
- Administrative Capacity: with mod it says it increases "Admin capacity" instead of unity. Not sure if tooltip is wrong or mod changes effects. I'm assuming that "admin cap" is an outdated mechanic, but there are no references in the game to it (I started with 3.4)
- Proclaimation Broadcasts: I don't think this is a real tech (anymore). But with the mod, it shows up as an option. It says it increases "edict duration", but I think all edicts now last until canceled so not sure what it does.

Not sure about Psionics tree.
Jetharius 25 Jun, 2022 @ 7:37pm 
Seems to work with 3.4.4 other than the admin cap tech, either doesn't work or the tooltip is wrong.
bayWHZ 24 May, 2022 @ 8:32am 
@Rokario Can you confirm if this mod is still working for 3.4?
Rokario 20 May, 2022 @ 6:35pm 
My man. I've gotten plenty of QOL mods over the years, but none of them, and I really mean none of them, have had as impactful of an experience for me as this mod has.

I mean goddamn, the only real thing that gets on my nerve sometimes about late game or overmodded stellaris is having to deal with the rng and constant micro for research. Once you have over 7k tech a month, it becomes unfeasible to always tell my guys what to research. It's like a punishment for being on top of my game tech-wise. I only wish paradox made the existing research mechanic better by including the icon of the researched tech in the little science notification so I wouldn't have to click to see what just got researched. But oh well, I'm sure that's like 4 major reworks away anyways lmao.

Once again, thanks for this mod. You have no idea how much fun you've made late game and overmodded stellaris for me.
kinngrimm 2 Dec, 2021 @ 5:13am 
pls update
TheEventHorizon 30 Nov, 2021 @ 2:35pm 
3.2?
kinngrimm 14 Oct, 2021 @ 8:56am 
Sooo i am bad with names *sigh*, any chance you could also put in the pictograms of the technologies
? If not that then maybe their disription as a mouse over pop up.
Anyways great mod and keep em coming :)
Zargachi 29 Sep, 2021 @ 9:05pm 
could you put something like a button to make the auto-research to focus cheaper researchs first? i play with mods mods that add lots of researchs and i'm suffering the case that, the auto-research researched so much that i have mega structore before mk3 armor, this is really awnful, it is focusing repeatables before common ones too