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Повідомити про проблему з перекладом
https://steamoss.com/sharedfiles/filedetails/?id=2966786575
Hope it helps anyone!
https://github.com/CaptainMuscles/CM_Tradeable_Trinkets/pull/1
Vanilla Furniture Expanded also has a generic arcade cabinet, no variations.
Did it work?
But I'm using mod manager. What's the problem with this one?
Also this cover image is hilarious! Here's a bunch of jade crap my 10 sons dug out of the ground, can I have that bazooka?
Mod Manager is broken atm
this mod works perfectly fine in 1.3 from what I've seen
In the bill information of jade totem -
Base value: $13
Final value: $13
In the information of poor jade totem -
Base value: $13
Quality multiplier: x75%
Multiplier for health: 35/35: 100%
Final value: $49
However, totem made of stone blocks have correct calculation showing.
In the bill information of jade totem -
Base value: $13(default)
Material (Marble blocks): x40%
Final value: $5.20
So materials do change the price, but there is some error in information.
It *should* already be including the value of the material in the stuffed trinkets. There could potentially be a mod conflict keeping that from working though.
Also I have a little improvement to suggest. I wish if you can make ingredients used in dolls or totems affects the price. Currently totem made of jade and other gems(other gems are from mod) has no difference with woods. And I happened to get a jade meteorite.
You can leave them on the floor. Your pawns will go pick them up to use them and set them down when done
The latter, i assume?
Workshop today:
You, sir, are a legend and deserve utmost respect.
It is a new type of joy. If you add this to an existing save, your colonists may seem to be overly obsessed with the trinkets until they get as "bored" with them as they are with other joy types.