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Zgłoś problem z tłumaczeniem
The requirement to be able to raid is still duke or lower tier with your mod.
Perhaps there's a major change with raiding recently, I've tried several mods about raiding and none seem to work as intended.
thank you creating it :)
PDX added this line to 00_scripted_rule_triggers.txt:
culture = { has_cultural_parameter = culture_can_raid_at_sea_even_if_feudal }
so if you deviate/change your culture to include this, you should be good to raid as feudal!
faith = { religion = { is_in_family = rf_pagan } }
So it will only kick in if your religion is in the "rf_pagan" family.
But like I said, I haven't tried it so it might not work.
Nonetheless there are two thing that i have crossed along while playing.
First and the most important is, that the rebublics(cities) are calling raiders to raid, and they do not move or do anything. They sit there for like 10-20 days and then they are disbanded.(in my opinion i would ban cites(rebublic vassals) form raiding)
Second(which i can't really confirm, cuz it is maybe caused by some other factor(or my imagination xD)) is that the event for raiding a castle, the one with "bring more loot" and " it is enough" is showing up less frequently on the castles that have been already raided before(by me). Sometimes it has not showed up, and sometimes did(but for sure less frequently, although i think it is caused by something else).
Once again i wanted to say: Thanks for such a amazing mod!
There is also a slight problem that every now and then the "has been raided" icon doesn't show up on the map, which leads to you not being able to raid. The "Has been raided" flag is present if you go into the province view. The confusing thing is that the main map icon is missing for just some provinces, but not all. I noted this when I couldn't raid Canterbury (No icon on the main map, but the details showed I had 2 years left to wait until I could due to "recently raided")