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I'll have to double check the mod/rulebook, but if I'm calculating it wrong I'll have to fix it. Thanks for letting me know!
However, as much as it pains me to point out: The solo mode scoring is incorrect.
I was struggling to get a decent score, and after a scan of many forum posts with designer responses; turns out many complain about tough solo scoring, as points are intended to be calculated *after* the match stacks onto a single space.
A match of 3 with 2 elsewhere on the board gains 3, not 5 as you have it (there are 5 pre-stack).
A match of 4 with none elsewhere gains 1, not 4 (4 pre-stack). Etc etc.
I was curious if you knew scoring struggles with the original game and did this on purpose, or is indeed an error that may need unfortunate fixing?
Sure, feel free. Just make sure to credit/link to this mod.
Should be fixed now. Thanks again for reporting!
Sorry about the issues, I'll have to look into this. Thanks for reporting!.
We love the script but this error ruined 2 games in a row :(
Yeah, that's a rare situation, but I should probably fix that. Thanks for reporting, glad you are enjoying the game!
I would like to report a rare bug if I may. If a player has Timo the Red (copy the red apothecary from the store), and Diura (place a potion on this tile, and swap it for any tile on the board) is in the Red slot, attempting Timo's power results in an "attempt to index a nil value", and thus fails to do anything.
Thank you so much again, Ramun Flame for this beautiful game and its amazing scripting!
The links actually died now, so I reuploaded them. Hopefully they work for you now.
I use an ad blocker on mobile and it actually blocks those links for some reason unless I turn it off. Not sure if you have some settings on your router, or are using some sort of blocker, but you are blocking it for sure. I was gonna say I could try re-uploading some links, but they are already steam links which usually don't have issues. I've also heard some IPs block image hosts during certain hours.
Sorry for not being much help. I wish the assets were just downloaded for a mod when you subscribe so we wouldn't have these issues...
Yeah, both those links are fine. I'm guessing these don't open in your browser? Like I said in the previous post, maybe check if you have a VPN or something on. You could also try turning off mod caching in the options in case some file got corrupted, but it would still open in your browser in this case. Not sure what else you can do, since these are steam hosted files.
and
http://cloud-3.steamusercontent.com/ugc/753718855206377172/D8A0E083A5E453BB3CCC6F35DF7B7EA541D7239C/
I just checked the links for the gems and loaded the mod fully with mod caching off. No issues. Could you let me know which links are broken for you? Some image hosting sites block VPN, so maybe the link is being blocked for you.
I was unable to replicate the first issue. What colors were you? At least if it happens it's not that big a deal as they usually get flipped right away anyway. I'll fix if I can replicate it.
I fixed the second issue. It was a bug I accidentally introduced witht he solo mode. Thanks for letting me know!
found some bugs playing today on 3 person mode today:
1. if I'm hosting the room, the starting facedown cards don't point to second player, they point to the empty side of the table. we tried switching places and restarting and the same happened (when other person hosted it started normal)
2. whenever someone tries to buy a facedown apothecary, they don't get the card and also can't do anything else, with the error "you must complete your current action before selecting another" (we could also not undo the action and had to restart the game)
2. Good to know, we'll try that next time.
Thanks for your quick reply, everything seems to be working great.
1. Were you playing in teams? I tested a lot and it always didn't declare the winner until 3 matches. A 4 player game is played in teams.
2. You can deselect an apothecary by clicking them again.
- The official rules say that the first player to satisfy 3 apothecaries wins but the script seems to declare a winner after just 2 apothecaries have been satisfied by a player.
- If you use Double Dive but the second card isn't able to move (e.g. because you move the first card in the only direction which the section card could move; it's blocked on all sides except for South and you move the first card South) then the script breaks and you can't progress or rewind to fix.
Yeah, right now they need to press the token before their turn ends. I wouldn't want to ask them every turn, since that would slow down the game. I'll have to see if I can think of a way to do it that I'm happy with.
Btw there's an issue for a third player missing the chance of using an extra action token after 2nd action. Suggest that there should be an option asking if they want to use extra action token before skipping immediately.
1. You can peek at them during the restock action, and anytime during the game.
2. The starting facedown potions point toward the second player, meaning they can peek at them any time they want.
1. Do I get to peek at any potions pointing at me, during Restock action or any time during my turn?
2. So if I'm second player during first round, can I view any ALL potions pointing at me? (assuming that there are still 2 facedown potions on the market board)
Yeah, I encountered that when testing in hotseat. I can't really help that prompt, but you can disable the prompt, among other things, by pressing F11.
Hopefully I can add solo mode soon. I'm in the middle of working on a small card game, so I'll look into adding it after I finish that.
Because there is no Solo yet :-( , I was hot seating a two hand game. The problem I encountered was clicking the OK on the TTS prompt about the next player's turn. also clicked the button on the potion tile below it. You can see the tile button highlight when leaving your cursor on the OK button, Don't Click it, and panning the view around using WASD to get a tile under the cursor also. If it was UI that you had created, you could turn on the "raycastTarget" attribute for it, but this is TTS's UI. All I can think is to stop your buttons responding while that prompt is up, but how to test for that prompts presence.......(or create your own turn system)
Yeah, just pushed the change. Seems to work well enough. Thanks again for the suggestion!
Yeah, pressing m isn't great, as it doesn't rotate the card in your direction either. I was thinking of solutions. Having the button just cover the image seems like a good compromise. I'll have the experiment. I won't create visible buttons though, since I don't want to ruin the aesthetic. Thanks for the feedback!