Kenshi
Fort Simion Expanded
21 Comments
HappyPhantom 10 Aug, 2023 @ 12:30am 
A number of added shops in For Simion are inaccessible. May be incompatibility with other mods? e.g. I am running Genesis.
Ruler  [author] 7 Aug, 2022 @ 3:39pm 
@Salmon thank you!
Salmon 8 Nov, 2021 @ 5:30am 
The Travel shop is a bit buggy, the vendor randomly blinks from existence when entering the shop sometimes and other times characters will run through the stairs instead of using them. Other then that 10/10 would farm again.
King Zog 14 Jul, 2021 @ 10:07am 
amazing thank you, i always love allying the preacher cult and find that all the houses are private so they kick me out. it'd be a lifesaver
Ruler  [author] 14 Jul, 2021 @ 4:19am 
@King Zog - will think about it, thx for the suggestion
King Zog 29 Jun, 2021 @ 8:43am 
could you do that for the cult village? it'd be amazing
Ruler  [author] 18 Feb, 2020 @ 4:48am 
@z.drone- Nice one! thx for the idea & feedback also, I will look into some time to implement this.
SlothOfDoom 17 Feb, 2020 @ 5:49pm 
@Ruler Its cool I found the problem. Its fine actually. It was because i was using an older save. Works great. I would actually suggest having them sell bonedogs since outlaws really utilize them a lot and it would make more sense really than any animal trader in the game. A shop with the paw sign on it like the crab raiders have.
Ruler  [author] 16 Feb, 2020 @ 8:09am 
@z.drone This expansion is meant to be played with https://steamoss.com/sharedfiles/filedetails/?id=1890360942
SlothOfDoom 15 Feb, 2020 @ 8:46pm 
Seems broken. Simion and all his guards walk outside the gate and just stand there in a mass.
Adoll't 3 Nov, 2019 @ 8:48pm 
Don't fret! I was thinking of setting up like a small workshop for weapons to help gear them...but they'd be to poor to afford even the rusted junk I'd imagine.

the small weak weapon shop would be mainly be to help you get the Rp weapon you want to start with but you can always find a weapon in kenshi.

I haven't gotten that far in my campaign yet so Ill have to let you know as it goes on c: :greenfruit:
Ruler  [author] 2 Nov, 2019 @ 6:03am 
This could potentially mean a lot of work, but what would you think of an abandoned outpost, guarded by some cannibals that you can reclaim and rebuild? Maybe there I can add some minor shops that will spawn inside afterwards. I am thinking this as an intermediate step for the player before going for the UC cities (it's optional of course).
Ruler  [author] 2 Nov, 2019 @ 5:40am 
@BJay Croft: It's not a bad idea, I will give it a think, Fort Simion lacks shops and big houses on purpose. If you kill Tengu with your own hands, Heft will spawn Rebel Farmers armies and new shops, for example, an advanced armor shop, also you will be able to buy a house there. If you kill Noble Nagata you can own Sho Batai and weapon shops will spawn (and more Rebel Farmers armies for the town). My intention was to slowly unlock shops with progress on the main campaign, but maybe that is not well balanced at all, maybe a small weapon shop like you said is much needed on start.
Adoll't 1 Nov, 2019 @ 8:56pm 
a ruined buy-able building outside the wall maybe? just spitballin
Adoll't 1 Nov, 2019 @ 8:55pm 
Im doing a run of the main mod rn, But maybe a shop for low end weapons? or one of the tech hunters could also sell them. imo the buildings are too small to house anything but then again its fort simon and ruined storm house would kinda look outta place maybe.

thank you for your work :greenfruit:
Ruler  [author] 30 Oct, 2019 @ 1:30pm 
Major: the area is called Sinkuun, top of the map , left of the great desert, Fort Simion is hidden (default vanilla) so it will be first called "Outpost" until you get closer.
oiguri3 30 Oct, 2019 @ 12:47pm 
nice
Pharious 30 Oct, 2019 @ 11:55am 
where to is this on the map because this is the exact area I've been looking for to build my Fortress?
Ruler  [author] 28 Oct, 2019 @ 4:59am 
Thank you :)
君の名前 27 Oct, 2019 @ 10:44pm 
good:steamhappy: