Hearts of Iron IV

Hearts of Iron IV

ZMM More Variants Updated
227 Comments
Talicada 3 Dec, 2024 @ 11:40pm 
FYI, after some heavy testing this mod breaks End of a New beginning
Rat 6 20 Feb, 2024 @ 8:32pm 
3 YEARS LATER PLS UPDATE
brakamil80 8 Nov, 2023 @ 7:58am 
update please
OnEyeGunner 14 Nov, 2022 @ 12:35am 
update please
patrick.mcdowell 28 Sep, 2022 @ 4:49am 
PLEASE! update
Frank-2, Martial of Frankoslavia 27 Sep, 2022 @ 5:12am 
@Cypix Late Answer, it Means it's likely Gone Over the 100% Already
cypix 25 Aug, 2022 @ 6:36am 
bro i cant see the things like reliability when im upgrading anything because its yellow color and its kinda invisible too see
FG_Remastered 6 May, 2022 @ 3:42pm 
I finally took it onto myself to give this the update it deserves, called: ZMM More Variants Continued .
Aroqga 18 Apr, 2022 @ 1:21am 
remove 99 cap please and also make it work with new dlc
Akahige 9 Feb, 2022 @ 8:03pm 
Love this mod, but it's the reason you can't choose 'motorized' for your supply hubs/armies.
The common>units>equipment>zmm_motorized.txt needs a "supply_truck = yes" line inside of it or else you can't use the trucks you've built to fill the logistics pool.
*PLEASE* Fix, it is urgent!
76561198148577520 24 Jan, 2022 @ 7:41pm 
update?
FG_Remastered 17 Dec, 2021 @ 4:19pm 
I'm not the author of this, but I am working on an update. It could still take some time bc the devs are still tweaking some values and armour variants aren't playing nice anymore.
Fikus 17 Dec, 2021 @ 2:23pm 
can u update :) and btw great work mate !
MR2 4 Dec, 2021 @ 2:06pm 
This mod seems to work well with 1.11.3. The only exceptions are no variants for the new Trains (and probably Mulberry Harbors).
SirTravis1021 1 Dec, 2021 @ 11:27am 
Does this work with the new DLC?
Wraith analyst 27 Nov, 2021 @ 9:15pm 
just asking but is this mod going to have any new update ?
KyeongjuKim 26 Nov, 2021 @ 5:54am 
Update plz sir.
eric_le_rouge500 25 Nov, 2021 @ 8:27am 
Hello
please update
Borris Dorris 22 Nov, 2021 @ 1:34pm 
How can I make a variant of this for MD?
FG_Remastered 25 Oct, 2021 @ 4:20am 
TGW, GW Redux, KR, KrX and most others already work with this. For Add Technologies and TNO, I made submods and I'm not touching that pony mod with a 10' pole. (OWB has a version too, but I don't know from whom.)
Dr. Quackers M.D. 8 Oct, 2021 @ 4:18am 
yo man you should come out with a series of version taht work with the most popular Total coversions. Like Cold War Iron Curtain, The Great War, Kaiser Reich, Equestria at War, The One Year War, and Old World Blue9Fallout)
NACHO 29 Sep, 2021 @ 6:50am 
UPDATE: If you want to change the UPGRADE COST, go to MOD FOLDER. In "commen" folder, create "defines" folder and copy the original "define.lua" file and open it with Notepad or something else which you can edit texts. Delete everything copy those codes:

NDefines.NMilitary.LAND_EQUIPMENT_BASE_COST = 10 -- Cost in XP to upgrade base + ( total levels * ramp )
NDefines.NMilitary.LAND_EQUIPMENT_RAMP_COST = 5
NDefines.NMilitary.NAVAL_EQUIPMENT_BASE_COST = 25
NDefines.NMilitary.NAVAL_EQUIPMENT_RAMP_COST = 5
NDefines.NMilitary.AIR_EQUIPMENT_BASE_COST = 25
NDefines.NMilitary.AIR_EQUIPMEN_RAMP_COST = 5

If you want to keep the cost on 25, Set the ramp to 0. (DONT FORGET TO AI)

BASE COST + (TOTAL LEVELS * RAMP )

ENJOY!
NACHO 29 Sep, 2021 @ 5:06am 
Go to C:\Program Files (x86)\Steam\steamapps\common\Hearts of Iron IV\common\defines and you'll see those numbers what you can edit to upgrade cost. HAVE FUN !!!

LAND_EQUIPMENT_BASE_COST = 10, -- Cost in XP to upgrade a piece of equipment one level is base + ( total levels * ramp )
LAND_EQUIPMENT_RAMP_COST = 5,
NAVAL_EQUIPMENT_BASE_COST = 25,
NAVAL_EQUIPMENT_RAMP_COST = 5,
AIR_EQUIPMENT_BASE_COST = 25,
AIR_EQUIPMENT_RAMP_COST = 5,
NACHO 29 Sep, 2021 @ 4:33am 
Aİght the upgrade costs goes like 10-25-45-70-... its like ;

# temp is temporary value of between of levels
cost = 0 # cost is upgrade cost value per level

costUpgrade function {

temp = 10 + (level-1) *5
cost = cost + temp

}

thats how the mod rises the cost of the variant levels and i want it to make the temp more higher. In file, Cost is equal to air,land or naval. I dont know how the change it. could you guys help me?
marcoarangio100 29 Aug, 2021 @ 6:24am 
is there a way in order to make every upgrade cost 25xp? (not depending on the level)
Borris Dorris 28 Aug, 2021 @ 1:01pm 
@3.SS Pnz.Div. just use Cheats Combined and it has a static buff that gives you EXP multiplier. You can go on tweak it too if you don't like the numbers.
FG_Remastered 5 Aug, 2021 @ 3:40am 
I'd recommend you to git gud then.
Dr. Death 3 Aug, 2021 @ 5:14pm 
Could you add a modifier to increase the XP gain by 100%? I find it impossible to make use of this mod with how little XP is gained via combat.
bulava74 9 Jul, 2021 @ 7:40pm 
Мод пригоден для одного типа вооружения.

У вас карабин SVT-38, вы его модернизировали, повысили надежность - стало не 80%, а 96%. Модернизируете данный карабин, но пехотное вооружение иных стран НЕ ЗАТРАГИВАЕТСЯ.

Как у вас были в запасах карабины иных стран, к примеру немецкий карабин 98к (не путать с винтовкой Mauser 98k), так они и остаются - НЕЛЬЗЯ модернизировать и переделать на SVT-38.
FG_Remastered 12 Jun, 2021 @ 6:38pm 
Changing the xp requirement to zero will confuse the ai. And since the xp amount is determined by the "upgrade" files, they will have to be replaced.
um 12 Jun, 2021 @ 4:30am 
Is there a mod that is compatible with this mod that reduces the experience required to modify a weapon to 0?
FG_Remastered 18 Apr, 2021 @ 12:47pm 
@ALEX look below for my comment
Artaazar  [author] 18 Apr, 2021 @ 10:23am 
@ALEX try to search in worksop
ALEX 18 Apr, 2021 @ 10:03am 
what to do if the experience limit does not allow you to improve? can there be a mod for an increased limit?
Artaazar  [author] 10 Feb, 2021 @ 2:41pm 
yes
joemama 10 Feb, 2021 @ 1:15pm 
can ai use this?
Artaazar  [author] 10 Feb, 2021 @ 12:43pm 
@MR2 already signed.
MR2 10 Feb, 2021 @ 10:51am 
@Artaazar - I think you need to sign some statement with Steam before your ZMM More Variants will become available.
FG_Remastered 21 Jan, 2021 @ 9:32am 
I also had that problem, so I made these mods:
1M Army XP
Instant Variant Decision
Big Blue Dude 21 Jan, 2021 @ 9:16am 
Real quick, I get that the level was greatly increased but it seems the most XP I can pump into any variant is 450 because my saved XP is capped as 500, like the normal game. Is this a glitch or is that just how it is? If so I understand, but I was kind of hoping I could make some cursed super-speed armored car divisions.
FG_Remastered 20 Jan, 2021 @ 3:41am 
I think he meant to ask whether this works with TGW or RT56, or if there's a version that does.
@ALEX This might be what you're looking for.
Artaazar  [author] 20 Jan, 2021 @ 12:41am 
Чё?
Im sorry... what?
ALEX 19 Jan, 2021 @ 4:45am 
is there the same for TGW, road 56?
Snoman 28 Dec, 2020 @ 3:22am 
Oh so it was unintentional? Hmm, well that's very strange, lol.
Artaazar  [author] 26 Dec, 2020 @ 11:13pm 
> The problem is that the slots in the design screen all change
Slots from MtG DLC? Very strange...
> Maybe if you're going to add naval changes
Man, i do not change anything special, so... i'll wait till next big update xD
Snoman 26 Dec, 2020 @ 3:20pm 
Maybe if you're going to add naval changes, put them in a separate mod? I thought some of the changes were interesting, just not when it changes everything mid-game.
Snoman 26 Dec, 2020 @ 3:18pm 
Lol, ok. What a mess. So you reverted the changes (thanks for the thought BTW), and that re-broke all my ships that I'd just spent 6 months in-game fixing, haha. The problem is that the slots in the design screen all change. Both in number, and what ship modules are allowed in them. I think the hitpoints of the hulls also changed, which is what caused the 'damage'. Then it was a matter of re-designing all my ship classes and spending several months with them all getting refitted.
Artaazar  [author] 26 Dec, 2020 @ 6:01am 
... aaaand i cant reproduce this bug.
Artaazar  [author] 26 Dec, 2020 @ 1:52am 
well ... yes, but these changes shouldn't have changed anything.
Reverted.
Snoman 25 Dec, 2020 @ 10:07pm 
Did this mod just change ships massively with it's last update? I loaded my game after a few days, and now it seems my entire navy is getting repairs, and the designs are all broken.