Killing Floor

Killing Floor

LostBoys
6 Comments
Misiak 30 Nov, 2013 @ 6:48am 
There is one big issue on this map. If you unweld "wooden" doors they become indestructible for the rest of the game(does not apply to metal fence).
madstarks 25 Oct, 2013 @ 10:51pm 
Great map! I also like all the gates, and it makes it even MORE challenging with you NOT being allowed to unweld the gates and fences. Another thing i like about this map is if you DO end up behind the fences and gates, if you go out in the forest, you better watch youre foot; Because if you dawdle along out there, you might get chuckled by a mine on the ground! Overall, its a fantastic map! 8/10 :physgun:
GoR  [author] 7 Oct, 2013 @ 5:40am 
For you pleasant)
Mr.Roquette [PT] 6 Oct, 2013 @ 2:37am 
great map :)
AgathianArcher 4 Jul, 2013 @ 9:22am 
I love this map ^^
BadKarMa 13 Jun, 2013 @ 6:45pm 
I've just played the map on a server. There are some issues on that map, but I like it. There is a strange spot before the trader, that sometimes blocks your way. Also some of the Zeds are very strangely getting into the fort, before any door is broken. Not only jumping crawlers, but also Clots, Stalkers and even Scrakes (rarely).
Also I think there should be some additional spawn-points in the outer woods, as a single Demolition on the wall has a too good sight on everything that is advancing the maingate.

On the whole I like this map. Defence-style and quite vertical. Rated up, although I think it needs some finishing touches.