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the mod is completly clientside (clients will require a copy downloaded). however it does use the standard mod settings menu so you should be able to have the server force settings on people.
Use n MP and it works fine. maybe the mission file has MP graphical limiters that are overriding the mod. would also say check server settings but as your the owner im guessing you did that already. (check the mission file in editor, Multiplayer settings i do belive has the limiters)
@Lawrence
been using your mod for awhile and love it but got a suggestion. can you tweak the in game options menu fo rthe mod to give us more control? such as max view capping out at armas 120km cap not your 50km? max altatude alll the way down to 1km from the current 5? Read in comments some people want more max settings aswell.
bit more complicated but 2 other ideas: 'disable grass in vehicle' button (although i guess theres another mod that does that), and moreso, a tickbox for 'base view distance off radar alt or true altatude (sea level or nearest terrain).
thumbs up!
Ducky: I'll try implementing a customizable minimum framerate. So if framerate is lower than that then DVD won't expand the view distance.
maybe if player is zeus (or jsut in the zeus interface if thats detectable) have the altatude based off of the camera position and not the zeus position.
have not yet tested with RC but how does that handle? same question i guess goes for controlling UAVs from the ground?
setObjectViewDistance [objectDistance, shadowDistance]
https://community.bistudio.com/wiki/setObjectViewDistance
* Put the "Max viewrange" setting you can set how much is it show at the max altitude
* Separate view range and object range like in options
* In addition to altitude also take the speed into the account, so yo can fly fast and low while still seeing the terrain beofre you (maybe you just lower the object draw distance then)