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HOLY FUCK PLS FOR THE LOVE OF GOD MAKE THE TANK COMPATIBLE WITH MODS!
this is such a fun campaign and with the different crescendos that can happen each play through make the map is so so cool, BUT WHY ON EARTH WOULD YOU USE THE L4D1 TANK FILE??????
THIS COMPLETELY RUINS THE ENTIRE SURPRISE IN CHAPTER 5 AND MAKES THE ENDING WAY FUCKING HARDER THAN IT HAD TO BE
i know that disabling the tanks mods will fix the invisible tank, but dude... one little oversight on such a big thing makes an insane amount of difference.
still great fun, will keep playing
They don't now how to do events.
Khá chi tiết, màu sắc môi trường ok.
Đến map 4 mới có tank.
Nhiều không gian trống khá thừa.
Not even disabling the tank mods or installing the mod AFTER installing the map can fix it.
The Tank still invisible
- Too much things to do. Seriously, we're here to run for safety - not for errands. The fact that we had to do mental gymnastics just to get to the safehouse behind the cinema screen was atrocious enough (turns out I had to pull THAT specific axe instead of the one I'm holding in order to cut the wire; who the hell thought that was a good idea?)... waiting for the fire at the grocery to stop (with instant incap should you try and cross) and wait until the fire disperses and climbing on top of the construction site only to come back down again... don't even bother.
- No T2 weapons appeared until the prison and there are too many panic events partnered with multiple SI spawning that slowed the progress of an already long level.
- Bots tend to go haywire when navigating some areas. Some keep going back from where we came from, and some just could not access the spaces involuntarily (like riding the chopper at the finale).
- Vigorous length. "Back To School" and the school itself barely got any screentime until map 6 (even worse that it's dark and flooded). No signs of cooldown spots because the infected are always on your ass. Winding roads that adds to the atmosphere, but also adds to the frustration given there's barely any instructions given until the last moment.
a couple of building textures were missing for me.
There's also the very unclear and frustrating finale. The flooding within the school makes it impossible to evade infected if you don't have Boomer Bile. Playing a Tank mutation in the finale and you get a Tank to follow you into the school? Forget it. The Tanks are guaranteed to win 100% of the time, so it's not worth bothering escaping to mutations to trying balancing this unbalanced finale.
If this campaign ever was modified by somebody else, I'd suggest removing the flooding from the school. At least that one choice can make the finale more better.
To anyone who's planning on playing, pleasure download those two addons.(and maybe the L4D1 population script since it takes place in Pennsylvania like the other L4D1 maps)