The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Improved & Reworked Foes
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Update: 8 Oct, 2024 @ 8:49am

Version 3.1.13

Mods that edit the anm2 of bosses reworked in this mod should no longer cause graphical issues, but as a result some resprite mods will have certain sprites overriden.


-- Additions / Changes --
- Super Pride has recieved new sprites to match regular Pride's new design
- Red Maws now visually swell up based on how close they are to self-detonating
- Red Maws now take slightly longer to detonate
- Dart Flies and Dank Death's Heads have had their movement improved
- Dank Death's Heads now create more creep when hitting a wall
- Improved the death animation for Holy Leeches
- Improved animations for Black Globins
- Selfless Knights now shoot less often
- Champion Wrath's rockets now have a short wind-up before moving to give more time to dodge


-- Fixes --
- Fixed Rotties and Skinnies crashing the game when hit with fear shots and Knockout Drops shots at the same time
- Fixed champion Envy not dropping Tammy's Head

Update: 6 Jul, 2024 @ 11:38am

Version 3.1.12

-- Fixes --
- Fixed some vanilla projectile changes not working after the last update
- Hopefully fixed drop RNG errors with changed champion drops

Update: 5 Jul, 2024 @ 12:10pm

Version 3.1.11

-- Additions --
- Reimplemented the cut burst out of wall attack for Adult Leeches
- Large Attack flies spawned by the Duke of Flies now have a unique appearance instead of simply being upscaled


-- Balance changes --
- Adult Leeches now have a slower max speed for their dash attack
- Red Maws now need to be close for a longer time before self detonating


-- Fixes --
- Fixed some vanilla projectile changes not applying on their first frame after spawning
- Fixed Hot Bomb Black Bonies not having their fire costume

Update: 3 Apr, 2024 @ 2:32pm

Version 3.1.10

-- Other changes --
- Green Bloat now has his eyes again instead of spawning with Spitties
- Some enemies and bosses now flash white instead of red if their damage taken is reduced
- It Lives can now do his blood cell attack in big rooms again and it now properly scales with the room size (mainly for Greed Mode)
- It Lives now only considers enemies specifically spawned by him to check if he can come down or not, preventing potential softlocks with other mods


-- Fixes --
- Fixed Conquest's horse getting stuck on walls
- Fixed some of It Lives' projectiles never disappearing in big rooms
- Fixed yellow Mask of Infamy from Fiend Folio not using the correct animation file

Update: 24 Mar, 2024 @ 5:54pm

Version 3.1.9

-- Balance changes --
- Creep from gray champions is now smaller
- It Lives' blood cell attack is now shorter but with less space between each group of cells


-- Fixes --
- Custom pill effects for Lust can now properly be added
- Fixed yellow Mask of Infamy from Fiend Folio not working properly
- Fixed Delirious Rag Mega's plasma balls hurting the player

Update: 14 Mar, 2024 @ 3:32pm

Version 3.1.8

Custom champions have been moved to a separate REPENTOGON exclusive mod. For more info check the workshop page!
This change also deprecates the compatibility mods and as such they have been unlisted and should be disabled!


-- Reworks / Additions --
- Wrath and Super Wrath have been slightly reworked
- Lust now only uses a pill at the beginning of the fight and now has a smaller pool of only permanent effects
- She now also tries to go through rocks if she can crush them instead of trying to go around them
- Custom pill effects for her can now also be added by other mods
- Pride has recieved new sprites
- Added more sounds and effects to several reworked bosses' appear and death animations


-- Other changes --
- It Lives' and Mr. Fred's explosive shot markers now blend in less with the floor
- Vulnerable Eternal Flies with the 'Classic Eternal Flies' option now blink red
- Lil Portals can no longer spawn Crazy Long Legs
- Monstro 2 and Gish now have consistent death effects with other bosses
- Conquest's 2nd phase no longer uses a new entity, making him more consistent between phases


-- Fixes --
- Fixed Friendly greedy enemies being able to pick up coins
- Fixed Friendly Nests getting replaced with Mullicocoons
- Fixed broken Hosts not taking damage from Mom's Knife and some other damage sources
- Fixed Delirium's health bar going away if he transforms into Steven while using Enhanced Boss Bars
- Fixed Black Bonies and Holy Leeches not doing their death animation if they're killed during their appear animation
- Fixed Triachnid getting stuck in his death animation in rooms with reflections
- Using Chaos Card on Triachnid's legs now kills him instead of leaving him in a bugged state

Update: 17 Jan, 2024 @ 6:20am

Version 3.1.7

-- Additions --
- Added a config option to disable the enemy champion changes introduced in a recent update
- Mushrooms now have a short animation between popping out and shooting


-- Fixes --
- Fixed missing enum errors if REPENTOGON is not enabled

Update: 12 Jan, 2024 @ 6:11am

Version 3.1.6

-- Additions --
- Dark Red champions now have a unique sprite when in regen mode that changes depending on the size of the enemy
- Gray champions now leave a large pool of gray creep on death


-- Balance changes --
- Modified champion drops:
Magenta: Half soul heart
Pulsating Gray: Random card
Light White: Pretty Fly pill
Pulsating Red: Blended heart

- Increased Pin's health from 100 to 140
- Increased Pestilence's health from 280 to 360
- Decreased Peep's health from 450 to 390
- Increased The Bloat's health from 450 to 500
- Increased Gurdy Jr's health from 250 to 320
- Increased Polycephalus' health from 200 to 320
- Decreased Clog's health from 420 to 360
- Green Bloat now spawns with 2 Chargers instead of 2 Spitties
- Membrains, Mama Guts, Dead Meat, Dingas and Mega Clotties now have more appropriate hitbox sizes


-- Fixes --
- Fixed the game giving an error on startup if REPENTOGON is not enabled
- Fixed some reworked enemies / bosses not moving as they should when feared or confused

Update: 8 Jan, 2024 @ 6:34am

Version 3.1.5

-- Balance changes --
- Membrains now shoot a ring of 6 shots instead 8
- Membrain homing shots no longer accelarate and they stay in the air for less time
- Isaac can now only do his new light beam patterns after the first light beam attack
- Isaac's new light beam patterns are now slower


-- Other changes --
- The Hush fixes are now only applied if REPENTOGON is not enabled since it already fixes the issue
- Small code improvements

Update: 4 Nov, 2023 @ 7:01am

Version 3.1.4

-- Additions --
- Added a warning for when there are incompatible mods enabled, such as Hardmode Major Boss Patterns
- Added the Visage heart resprite from Ferpe's Mask of Infamy resprite mod
- Enemy Crack the Sky beams no longer have an unnecessarily large hitbox


-- Fixes --
- Fixed Hera's (White Gish) Altar Scamps spawning as champions