Hearts of Iron IV

Hearts of Iron IV

Metro
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Update: 23 Dec, 2024 @ 4:51pm

Update: 18 Dec, 2024 @ 11:27am

Update: 14 Dec, 2024 @ 2:40pm

- Overhauled Doctrine Tree. Trees have been replaced with Tiered doctrine demonstrating the militarization/increasing organization of armed forces.
- All nations will start on Tier A. Some nations may start a higher level on Tier B and C also.
- Three new battalions have been introduced. Spec Ops variants of Support weapons.
- Fixed State modifiers not showing localization through tooltips. Thankyou to @lord_kecskeshajt for providing help
- Some minor changes and fixes to May Day Republic.
- Some minor changes and additions to Rangers of the Order
- Thankyou to MrAdvent for updating and providing numerous bugfixes, russian localization additions and new map changes.

Update: 20 Nov, 2024 @ 12:02pm

Update: 18 Oct, 2024 @ 11:38am

## UPDATE 18/10/2024 ##

- Increase base bullet gain from consumer goods
- Reduce base upkeep for regulars by 1
- Added new focus branch for Sparta to deal with Arbat and the Worm Cult
- Fix Decision bug for Moscow University unable to control Sparrow Hills
- Fixed issue where Reich United Krieg could be taken before prerequesite focus
- Improved some of Arbat adviors somewhat
- Fixed Ulitsa decisions
- Few other Misc Fixes and Changes

Update: 4 Oct, 2024 @ 10:42am

Update: 1 Oct, 2024 @ 5:36pm

Update: 1 Oct, 2024 @ 10:23am

Update: 30 Sep, 2024 @ 10:43am

AUTUMN UPDATE PRELOG
Added 4 new focus trees; Polis, Sparta, Paganists and Sevastopol
Added 3 new Satellite branches for Pecthaniki, Kalininskaya and 1905 Confederation
Added Bullet Economy. Military Grade Rounds as a currency.
Added Tech Salvaging from Conquered Nations. Now when conquering a nation with higher research has the chance to provide grant research bonuses to those tech categories
Added Achievements to the mod
Added Army Spirits
Unit graphics have been switched to base game models.
Pensions Civics have been reworked as Pay Wages using the new Bullet system
Added new Army ability which uses Military Grade Round for short-term benefits during combat
Added Borderwar mechanic for Redline and Reich. Now both factions will have frequent border skirmishes which may escalate into full conflicts
Added 2 new infantry types. Cultist and Mutant-Human Units
Added Armoured Trains to the mod. DLC required
Integrated D6 into the mod. It is now fully claimable at a predefined date (Approx 2032)
Added various new provinces across the map and adjusted entire western portion of the Metro
Fuel has been reworked into Energy. Fuel Silos are now Power Generators and are required fuel Draisines
Reworked Reclaiming ruined states. No longer does a successful attempt give the state a core and parameters must be met in the form of a timed-decision in order to take control of the state.
The ability to remove demilitarized (blocked) tunnel states through decisions
The ability to 'Dredge' flooded stations, removing their modifier
Reworked Rail Research Tree
Reworked Revolutionist Focus tree. Now you can 'switch' starting state on game start.
Reworked Great Worm Focus Tree. Opening Focus branch and reworked expansionist path.
Reworked Islamic Caliphate Focus Tree. Option to bring holy war against sevastopol and improved Industry focus tree
Reworked Satanist Focus Tree.
Reworked Redline Focus Tree
Reworked Arbat Focus Tree. Improved political branches
Some additions to VDNKh
Added Gamerules to adjust AI paths. Europa, Redline, Reich, Arbat for now.
Miscellaneous additions to Reich, Venice and Europa
Added "Some" Content for Moscow University
Reworked Industry Research Tree
Agriculture and Hygiene research technologies have been reworked. Agriculture tiers now provide building slots
Added Tier icons to the vast majority of Tech GFX
Added several new random events
Integrated base game HOI4 stability and war justification events into the mod
Integrated LR espionage mechanic into the mod
Supply Consumption of Rail Vehicles reduced across the board

Update: 7 May, 2024 @ 11:24am

## 07 / 05 / 2024 ##
- Europa 5 year plan increased modifier bonuses
- Removed negative opinion on Redline when Europa goes communist
- Sieze the means now provides resources
- Coring GWC territory now only requires one trigger, rather than all 3
- Removed requirement for Venice to have max infrastructure on capital to pursue diplomatic focuses
- Casting research now provides more resources on state upon research completion
- Changed Europa DDR GFX to more appropriately fit
- Localized Baumansky Emerald City contact event