Intruder

Intruder

Zeroside
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Uppdatering: 9 sep, 2019 @ 12:26

Attempting to fix fog

Uppdatering: 16 aug, 2019 @ 16:17

(THIS IS A REUPLOAD BECAUSE I MESSED UP THE OCCLUSION, WOOPS!)

THE PERFORMANCE UPDATE
Hopefully with this update performance does a LOT better. It should feel a lot more smooth to play now.

ADDITIONS
New props have been added to B1, and B2, they should be fairly obvious what they are. Hopefully the one in b2 affects gameplay in a positive way.

Uppdatering: 16 aug, 2019 @ 14:22

THE PERFORMANCE UPDATE
Hopefully with this update performance does a LOT better. It should feel a lot more smooth to play now.

ADDITIONS
New props have been added to B1, and B2, they should be fairly obvious what they are. Hopefully the one in b2 affects gameplay in a positive way.

Uppdatering: 8 aug, 2019 @ 15:35

ZEROSIDE HAS COME TO THE WORKSHOP!

With the introduction of the workshop, I've taken the time to finally move the map over, so here you go!

Gameplay
  • Boxes have been added to the bottom floor elevator opening to assist Intruders coming out of the elevator, so guards can't camp it as easily.
  • A sniper has been added to the Radio tower, for assisting Intruders using the helipad route. Will try messing around with ammo counts to balance this out.
  • Intruders have been given two more smokes, to allow for easier entry through the helipad.

Lighting
Lighting has been updated across the map, mainly backend optimization stuff, but you may notice some things look a bit less yellow than before (That was because of an issue with how the river's swimming mechanics work)

Bug Fixes
  • As mentioned above, lighting should look a bit less yellow than before. This was mainly on the exterior, though.
  • The river's water has been fixed, so it doesn't freak out and wobble everywhere
  • The phones on some office desks have been removed due to an issue with how they were being culled. They may come back at some point, but maybe not.