Starbound

Starbound

The Black Armory (Version 4.2.1)
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Update: 1 Nov, 2022 @ 3:06pm

Update: 1 Nov, 2022 @ 2:49pm

-Fixed it up to where the human orb drops from Asra Nox at the end instead of the Ruin due to a confliction.

Update: 31 Oct, 2022 @ 6:47pm

-All guns have been resprited with a beautiful design.
-All guns have been animated to imitate proper firing mechanics.
-All guns have a particle effect that imitate cartridge casings from spent bullets.
-All guns have their own designated muzzle flash that matches the animated frames the guns need.
-All guns have been balanced with different damage outputs.
-Most guns have been renamed to something completely different.
-Some melee weapons have been removed temporary and a few guns have been deleted permanently, but more guns took its place.
-There are brand new projectiles and almost all projectiles that this mod uses belongs to this mod alone. No longer sharing with vanilla Starbound in that aspect.
-All alt abilities have been rebranded with ID changes, plus quite a few new alt abilities have been added to the list. Only a couple have been removed from guns but still exist in the assets.
-All alt abilities have some form of particle effect to give uniqueness to its description.
-All crafting recipes for the guns have been adjusted and updated. No more will there be similar crafting requirements.
-All guns and weapons have an extended tooltip so more information is visible on each weapon.
-A new crafting item has been added; MilSpec Leather.
-With the addition to this new crafting material, all armor recipes have been adjusted.
-I also have decreased spawn rate of Black Armory Caches, while adding the leather to the pool for items obtained within them from 0.003 to 0.002. Hopefully that wont' do too much.
-Grappling Hook gun has been given a new sprite. Hook remains the same at the moment.
-Readded the seven previous energy drinks, but not the liquids. All eight energy drinks in this mod has a different effect.
-Fixed the Titansteel Vending Machine to be able to purchase all eight energy drinks.
-I have added a code that drops the orb during the death stage of the Ruin, which means you can obtain it over and over. In fact, all of the orbs now drop from the boss itself rather than being in a chest or a special rewards bag.
-When the human orb is obtained, a new crafting item appears in your hand crafting (being able to craft without a workbench) titled the Magnorbs Blueprint. When you craft this, you will receive the recipes for the Artifact Magnorb and the rest of what you need to make it. This will play the messages orginally played when you obtain the human orb.
-Speaking of which... I have included more random messages to play at times, both from Sheila and MAIA.
-I also increased the time before the next message plays from 900 seconds to 1200 seconds. People have complained too much that it's too consistent. So I spaced it out a bit further. So instead of every 15 minutes Sheila or MAIA say something, it's 20 minutes.
-I have officially labeled ALL Black Armory furniture to have the 'blackarmory' Colony Tag to it and have added an armed recruit from Sheila's PMC to be obtained as a tenant. Have some Black Armory furniture in a room, add a colony deed and soon you'll be well defended.
-I have removed the sound effect from the Titansteel PC until a new one can be made.
-In the assets currently, there is a NPC-type for hostile NPCs specifically for this mod. I will be making adjustments at a later date.

((If I forget anything, I will update))

Update: 26 Oct, 2022 @ 1:31pm

-Released an important announcement!!! Stay tuned...

Update: 24 Apr, 2021 @ 1:16am

-Added some messages for the radio chatting for MAIA, Sheila's faithful AI Companion.
-All Armor Pieces, minus the t-shirt on the Light Chest Armor, has fullbright glowing effects. Mod link to get this to work is in the description.

Update: 7 Nov, 2020 @ 10:00am

-Edited MAIA Radio Message regarding increase in Blueprint Drive count

Update: 7 Nov, 2020 @ 8:51am

-Increased Blueprint Drive count from 2 to 3 due to decrease in spawn rate of Black Armory Caches
-Accidentally set the max stack size to 0 when I was changing price, which caused blueprint drives to not spawn. Fixing the stack size should fix the issue.

Update: 5 Nov, 2020 @ 4:25pm

-Corrected a missing recipe name in list of recipes learned in 'Blueprint Drives'
-Changed Prices on Blueprint Drive and Blocks
-Lowered Spawn Rate of Black Armory Caches

Update: 10 Oct, 2020 @ 8:38pm

-Fixed projectile type 'black_grapplehook'. Should fix grappling hook now

Update: 10 Oct, 2020 @ 3:47am

-Adjusted Power Levels on all Armor Sets