Starbound

Starbound

Playable Cats Redux - The Tiknass'uut
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Update: 2 May, 2020 @ 8:54am

Version 5.4.64

* Added sloped shiny gold tiles - Me

* Pet House fixes - Me, Hubnester

* Armor Hider fixes - Khe

* Mouth position script updates and fixes - Khe

Update: 8 Feb, 2019 @ 2:56pm

Version 5.4.63

* Fixed weapons in crew

* Fixed Butterfly Wings description

* Hotfix for namegen crashes in character creation menu.

Update: 4 Feb, 2019 @ 3:26pm

Version 5.4.62

* Simplified ship locker treasure pool.

Update: 4 Feb, 2019 @ 2:42pm

Version 5.4.61

* Fixed ship locker treasure pool.

Update: 4 Feb, 2019 @ 10:24am

Version 5.4.6

* A lot more needed file cleanup for FU and normal compatibility.

* Fully merged this mod into FU [minus the patch to add it to the character creation menu]. You will still be required to have this mod installed if you intend to create a cat player character.

* Adjusted shiplocker treasure pool for compatibility.

* Added proper player starter mech body.

* Created proper tech station sprites.

* Rebalanced and renamed shortswords as part of file cleanup. [If you need to replace your starter sword, use /spawnitem veluushortsword. The other item IDs are veluushortsword2, veluushortsword3, and veluushortsword4].

* Created proper fullbright images for each shortsword.

Update: 1 Feb, 2019 @ 7:46pm

Version 5.4.5

* Finally managed to get a proper fix to the suffocation bug thanks to Hubnester. Moved the mouth position for the species.

* Fixed the fall damage reduction scripts and removed the unneeded scripts thanks to Hubnester.

* Adjusted item holding position.

* Much needed file cleanup.

* Added actual lore to the existing codex that has been sitting in the files.

* Added a crafting recipe for the glassball.

* The glassball now does a base damage of 3, has been tagged properly as a throwing item, and has new effects thanks to Sayter. [The existing explosion files still remain in the mod for possible future usage].

* I have added Official Frackin' Races support for this mod, so now all your stats will come from FR other than the minor fall reduction. As a cat, you can now only eat meats. Time to sell your veggies and go hunting!

* Added an "includes" for this mod in FU so you can use both without any crashes or duplicate items. [There are plans to eventually add more items, objects, and tiles from my Vel'uuish species within FU as they get created].

* Adjusted shiplocker treasure pool.

Update: 7 Jan, 2019 @ 9:19am

Version 5.4.42

Reversion to fix the issue when getting stuck in the ceiling in the Dark Cavern for FU users.

I'll get another update in when I get a chance.

Update: 25 Dec, 2018 @ 9:28pm

Version 5.4.41

* Adjusted the hitbox for the cat in order to eliminate the issue when getting stuck at the navigation chair.

Now you only need to be sure to have a single tile of open space above the chair to prevent getting stuck.

* This fix moved the arm and head offsets. I can no longer keep the head on the cat itself and it will float ominously above the cat when they stand still. As they move, the head will be lowered. I'm not really sure why it's doing this, but it's fine. It's not like this mod uses the head file anyways and you really should be using a hider item for the armor slots.

Update: 25 Dec, 2018 @ 6:34pm

Version 5.4.4

* Finally managed to rig up a fix for the suffocation issue. It's not perfect and creates some more problems, but you at least won't "drown" while in a two-block high area anymore.

* The above fix also adjusted the location of the held items and the head. Held items are now at the side of the body and the head items sit on the cat's butt.

* The issues caused by the above fix are that you absolutely need to have 2 tiles of clear space above the top of your character's head while seated [the character takes up 2 tiles of space when seated or when standing]. If you do not do this, as soon as you leave your chair, you will become stuck in place.

I don't have any idea how to fix this in the code without messing up the suffocation fix. The same thing happens if you use a mod that allows no-clipping .

If you find that you are stuck in place, simply beam out of the area to your ship [or if on your ship, beam to the planet]. If you are not able to beam in or out, simply save and quit and your game will be fixed when you reload it.

* Species name changed to go along with the new species I am making for Frackin' Universe. The Playable Cats are now known as Tiknass'uut. The name Vel'uuish will belong to the new humanoid cat species I am creating. The lore of the Playable Cats has been modified accordingly.

* Updated the species description to reflect the above changes.

Update: 21 Feb, 2018 @ 8:30pm

Version 5.4.2

Tweaked the height the active items will sit above the cat's body.
Added a recipe to existing the butterfly wings back item.
Fixed two errors in the log. One was my fault for forgetting to add in a folder and the other was an item that needed a changed id.
Changed the item ids of all the weapons.
Changed the item ids of all the tiered armor.

The changes to the weapon and armor ids WILL crash your game upon loading your existing cat character. This is unavoidable as the game needs to create a generic item.

Please let the game crash on all characters that have any of these changed ids and make sure to visit any locations that you may have stored these items.

Your characters are safe and will load up the second time. To get your swords back, use admin mode to spawn them in. If you need armor ids for what you lost, let me know and I will provide them.