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now... there did used to be a few other tags on items (ones i have not seen in a while, though could be rng), that seemed to be exclusive to other enchants/curses, like the uncurseable tag or a few others... but those give almost more potential power than the brilliance tag. other less powerful tags may also be good options as well, such as possibly a light giving item, or some other simple mixed bag qol type enchant.
Uncursed +0 Etched Helm
now... at one point i swore i found a tag for "_+_ Nonmagical _ _" which threw me off, because all other special types were a suffix to the item ("Helm Of Brilliance" for example) but that was near the beginning of the game and at some point it seemed to start causing issues. however, it seemed like if the type of helm (etched, crested, plumed, visored) or other item was designated that the chances of blessed/cursed items went down SIGNIFICANTLY.
as for the pet, unsure how to help much with that, other than you could *possibly set the pet as already dead... or could attempt removing the pet check, however that may stop taming all together. or, choose a creature that will disappear right away. still doesn't help with the select screen much, but does help for in-game flavor of no starting pet.
(posting this because it has been a while since i saw Waz active)
1. In vanilla, you have a male and a female character who will share a pet between them. I can't replicate this effect with modded characters. Each character has their own pet and it makes the screen cluttered.
2. How do I make a character not start with a pet at all?
3. How do I guarantee an item will always start ordinary? I want my Warrior to start with a helm, but sometimes it becomes a Helm of Madness, even if I use "uncursed +0 helm"
Thanks in advance for any reply!
uncursed +0 wand of striking (15 out of 15 charges)
this did not give charges, but its interesting that it didnt stop the wand from being created.
the other thing was trying to "add a branch" to it, like this:
uncursed +0 wand of striking
charge 15
chargemax 15
im not quite as surprised with this one, considering how modding works here, but still no dice.
if anyone can sort out how to make this work (or at least why it doesn't NOT work), please let us all know. kinda running out of uncovered ground here...