Stellaris
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Mass Effect Civilizations - Asari
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31 października 2016 o 8:44
30 października 2024 o 12:05
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Mass Effect Civilizations - Asari

W 1 kolekcji stworzonej przez Princess Stabbity
Team Nessassity - Stellaris
Przedmioty: 20
Opis
UNDER (RE)CONSTRUCTION!

The mod page is currently being overhauled, but you can refer to the Change Notes tab to see what's new!


Version 9.0.3 is available right now!

Major Changes & New Features:
  • Eternity Traditions: An exclusive Tradition Tree that expands on the mechanics of core Asari Civics
  • Cycle of Eternity: Amaranthine species go through three life stages, leaders gaining new benefits as they age
  • Asari Republics:
    > Ecclesia Trends serve as mini-factions that can spawn on planets
    > Eternity unlocks additional functionality and interactions
    > Pops and leaders both thrive in an ethically diverse empire
  • Asari Corporate Interests (Megacorp DLC):
    > Gains additional Influence from Trade Value
    > With Eternity, Influence can be funnelled into maintaining powerful Leverage Policies
    > Infinite Growth just like the Investors ordered... if you can afford the price
  • Asari Ascendancy:
    > Gain Influence from researching new Technologies
    > Adopt Eternity to gain access to Destiny Edicts, offering permanent, stacking diplomatic bonuses
    > Dominate the galaxy through either subjugation or cooperation... under your direction, of course
  • ...and more! You can download version 9.0.0 and experience the largest rework in the history of MEC now!

> More Details Placeholder

> Discord and Patreon Stuff Goes Here

> Patreon Wall of Fame

> Credits
Popularne dyskusje Zobacz wszystkie (3)
36
19 kwietnia 2024 o 3:22
Orphaned NSC compatibility patch looking for a new home
Princess Stabbity
2
8 maja 2021 o 20:39
relevant DLC?
Zoob Mer
0
5 listopada 2016 o 13:29
Media - Playthroughs, videos, etc.
Princess Stabbity
Komentarzy: 3 191
Princess Stabbity  [autor] 19 stycznia o 23:21 
@MttfPrce: Do you have any mods that override the vanilla Indentured Assets civic or any of the ethics? If something in your game is making the prescripted empire no longer legal, it will disappear from the list.
MttfPrce 16 stycznia o 23:49 
for some reason illium stopped being an option when looking at the new game empire list, i tried reinstalling is there anything else i can do to try and get it back?
Dr. Nolegs 4 stycznia o 19:20 
I don't know if you can do this directly (not using workaround events), but could you make it so the ASI are less likely to become a bulwark for the ASR?

Turning a Megacorp into a bulwark is a terrible idea for many reasons, but every time the ASI gets subjugated by the ASR, this happens and tends to cripple the ASR AI if they don't have more vassals, or aren't on a higher difficulty.

The ASI in my games still tend to run a massive deficit of Influence, since they are still terrible at managing the Polices (they tend to turn them all on and off every 10 years, instead of only using a certain amount).


Either way, love this mod, but the two above issues relating to the ASI AI tend to stick out.
Dimonius 18 grudnia 2024 o 9:53 
@Princess Stabbity, perhaps you can use "if" to refer to the presence of a mod, as was done during some events and a mechanic with a DLC, but I'm not sure if it is possible to refer to the presence of items from the workshop.
Princess Stabbity  [autor] 18 grudnia 2024 o 8:41 
@Gojira71798: They're not characters/armies as such, but yes, you are able to interact with the Justicar Order via Council Agendas.

@Dimonius: Yay! I'm happy you got it to work. I'll see if there's a cleaner way to do this (without referencing IDs that don't exist in the base game) the next time we have to push a bigger patch.
Gojira71798 13 grudnia 2024 o 9:14 
Are Justicars mentioned/a feature or mechanic? Regardless, this has been a great mod to play around with, so kudos!
Dimonius 12 grudnia 2024 o 11:47 
Since democracy is divided into direct and indirect in ethics and civic classic, and direct is more suitable for role playing Azari, then this small compatibility edit will help a lot when playing in a pair of these two mods.

* auth_direct_democratic - it's code for direct democracy in mod ethics and civic classic
Dimonius 12 grudnia 2024 o 11:44 
And in 01_mec_asari_governments:
gov_mec_asr = {
ruler_title = MEC_RT_ASR_M
ruler_title_female = MEC_RT_ASR_F

possible = {
OR = {
has_authority = auth_democratic
has_authority = auth_oligarchic
has_authority = auth_direct_democratic
}
has_civic = mec_asari_civic_thessia
}

weight = {
base = 19999
}
}

And in same:

gov_mec_asa_dem = {
ruler_title = MEC_RT_ASA_DEM_M
ruler_title_female = MEC_RT_ASA_DEM_F

possible = {
OR = {
has_authority = auth_direct_democratic
has_authority = auth_democratic
}
has_civic = mec_asari_civic_ascendancy
}

weight = {
base = 19999
}
}
Dimonius 12 grudnia 2024 o 11:44 
I made a fix for myself in a hurry, it just needed to write a couple of lines in the requirements for asari civic for new gov type in ethics and civic classic.
I am sure that it will not be a problem both when playing with this mod and without it, but it will allow you not to multiply compatibility mods.
In 01_mec_asari_civics, i add:
possible = {
authority = {
OR = {
value = auth_democratic
value = auth_oligarchic
value = auth_direct_democratic
}
}
Princess Stabbity  [autor] 12 grudnia 2024 o 8:31 
@Dimonius: I can look into it, but can't make any short-term promises. I'm focusing on other projects at the moment. That said, the mod already has its own implementation of government mechanics so a third party mod doesn't seem necessary?