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Turning a Megacorp into a bulwark is a terrible idea for many reasons, but every time the ASI gets subjugated by the ASR, this happens and tends to cripple the ASR AI if they don't have more vassals, or aren't on a higher difficulty.
The ASI in my games still tend to run a massive deficit of Influence, since they are still terrible at managing the Polices (they tend to turn them all on and off every 10 years, instead of only using a certain amount).
Either way, love this mod, but the two above issues relating to the ASI AI tend to stick out.
@Dimonius: Yay! I'm happy you got it to work. I'll see if there's a cleaner way to do this (without referencing IDs that don't exist in the base game) the next time we have to push a bigger patch.
* auth_direct_democratic - it's code for direct democracy in mod ethics and civic classic
gov_mec_asr = {
ruler_title = MEC_RT_ASR_M
ruler_title_female = MEC_RT_ASR_F
possible = {
OR = {
has_authority = auth_democratic
has_authority = auth_oligarchic
has_authority = auth_direct_democratic
}
has_civic = mec_asari_civic_thessia
}
weight = {
base = 19999
}
}
And in same:
gov_mec_asa_dem = {
ruler_title = MEC_RT_ASA_DEM_M
ruler_title_female = MEC_RT_ASA_DEM_F
possible = {
OR = {
has_authority = auth_direct_democratic
has_authority = auth_democratic
}
has_civic = mec_asari_civic_ascendancy
}
weight = {
base = 19999
}
}
I am sure that it will not be a problem both when playing with this mod and without it, but it will allow you not to multiply compatibility mods.
In 01_mec_asari_civics, i add:
possible = {
authority = {
OR = {
value = auth_democratic
value = auth_oligarchic
value = auth_direct_democratic
}
}