Starbound

Starbound

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Multi-Tiered Relocators
   
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79.156 KB
15 Sep, 2016 @ 11:06pm
19 Sep, 2016 @ 8:54pm
4 Change Notes ( view )

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Multi-Tiered Relocators

Description
I present you with Multi-Tiered Relocators! These relocators provide you with much more versatility than the standard Relocator. Save your space by building one today!

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Craft at the Agrigcultural Table (upgraded Foraging Table)


Super Relocator:
Stats: 9 creature capacity, 40 range
Recipe: Relocator - x1, Upgrade Module - x1

Aegisalt Relocator:
Stats: 15 creature capacity, 45 range
Recipe: Super Relocator - x1, Refined Aegisalt x 10, Upgrade Module - x2

Ferozium Relocator:
Stats: 21 creature capacity, 50 range
Recipe: Aegisalt Relocator - x1, Refined Ferozium x 10, Upgrade Module - x3

Violium Relocator:
Stats: 27 creature capacity, 55 range
Recipe: Ferozium Relocator - x1, Refined Violium x10, Upgrade Module - x4

Solarium Relocator:
Stats: 33 creature capacity, 60 range
Recipe: Violium Relocator - x1, Solarium Star x10, Upgrade Module - x5

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admin spawn commands

/spawnitem superrelocator
/spawnitem aegisaltrelocator
/spawnitem feroziumrelocator
/spawnitem violiumrelocator
/spawnitem solariumrelocator

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Unsubscribing to the mod should have no adverse affects on your save data. If you forgot to remove the item from your inventories, it should just turn into a perfectly generic item

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Direct mod download link:
http://community.playstarbound.com/resources/multi-tiered-relocators.4175/
120 Comments
Animaster78900  [author] 17 May, 2023 @ 11:07pm 
unfortunately not to my knowledge. I'm big dumb so I haven't figured it out if it's possible
Allerliebsterauspufftopf33563 17 May, 2023 @ 4:30am 
is there any way to makea relocator that relocates npcs?
Revalopod 23 Aug, 2021 @ 8:17am 
pog
BlueStormSky 31 May, 2021 @ 6:42am 
This is a pretty cool mod, finally all our woes of spawning countless relocators are over!

It's a shame they can't contain NPCs though, mayhaps that could be something for the future..? 8'D
Animaster78900  [author] 27 Sep, 2020 @ 10:27am 
I never got around to attempting to make that possible. So probably not.
ekoparker 18 Sep, 2020 @ 9:07pm 
Can we move npcs? I have a bunch of humans that wandered away from the main settlement and can't get them back
Animaster78900  [author] 2 Nov, 2019 @ 9:18pm 
I'm fairly certain they still work. You can upgrade them at the agricultural table using the previous relocator version.

Reolactor -> Super Relocator -> Aegisalt Relocator -> etc

Spawning them in is just faster.
Fuyuno 2 Nov, 2019 @ 2:01am 
if i use the tool upgrader, will it upgrade my vanilla relocators or do i -have- to craft or spawn these in?
(also do these still work?)
Slime In A Box 31 Dec, 2018 @ 3:22pm 
A mobile farm.
Animaster78900  [author] 18 Feb, 2018 @ 5:00pm 
No, hostile monsters can't be moved